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LocoRoco
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Official
Website
Platform: PSP
Genre: Action, Puzzle
Number of Players: 1
You
thought that Katamari had the market cornered when it came to cute
on the PSP, but the young Prince is going to have to make some room
for a newcomer. The name LocoRoco might not mean much to you right
now, but here very soon, it’s probably all a lot of PSP owners are
going to be talking about. It’s cute, it’s innovative, and it’s damn
addictive.
So . . . . what exactly is it?
The
story goes like this: somewhere beyond the moon, the sun, and just
about everything else, there is a planet inhabited by some unusual
creatures, and among these are the LocoRoco. These happy little guys
have lived a rather peaceful existence; at least they didn’t until
the evil Moja Troops invaded their happy home. But let’s recap; the
LocoRoco are peaceful, and they really don’t know how to deal with a
threat like this, but that’s where you come in. You’ll need to help
them rid their home of the Moja as well as rescue their friends and
find the hidden Mui Mui to restore peace to the planet once again.
Oh, did I mention that this same is addictive? Oh yeah? I kind of
thought so.
LocoRoco has some of the most simplistic gameplay that anyone can
get into the game, and I can guarantee from personal experience that
if you live in a one PSP household, you probably will lose control
of the system as some point while someone else get immersed into the
world. The idea in every stage is to guide LocoRoco to the house at
the end, and this is done merely by using the L and R buttons to
tilt the screen and move LocoRoco. By holding the L button down for
instance, it tilts and holds the screen in that direction, and while
held, pressing R will make LocoRoco jump. This is necessary as there
are a number of obstacles that you’ll need to make your way over,
and it’s also the only way to get ride of those nasty Moja.
That
sounds simple enough, but there’s a bit more here to contend with.
You’ll find fruits in each stage, twenty in total, and eating one of
these will make LocoRoco bigger. Also, there are areas where you’ll
need to be smaller to pass through, so by tapping O, LocoRoco will
break apart, the number of course depending on how many fruits
you’ve found. To get yourself back together, simply hold O and all
the LocoRoco will once again merge together. There are also
pickories in the stages, a type of food (I guess) that you can
collect as well as pieces to the Loco House. The end of each stage,
you will be awarded a score based on how many items you’ve collected
as well as your time and getting everything will open a time attack
mode. Also, for those itching to take some pictures, just simply
press select and see what you come up with.
The stages seem straight forward, but there are things to look for.
There are hidden areas that will help you collect everything in each
stage, there are breakable walls or ones that can be pushed over,
and there are even section where you will need a certain number of
LocoRoco to gain whatever reward is hidden there. Beware of the Moja
and nasty black spikes though, if one of them grabs you, they will
take a Loco unless you get away from them, and if you loose them all
. . . I think you know what happens next; game over.
It’s
not always about hopping around and breaking apart though. There are
air streams that will carry you high into the sky, creatures that
will transform you into different shapes, or others that you can use
to catapult yourself to new heights. And, even after you’ve finished
a stage, you can reenter it, and trust me, you won’t always find
everything that is in each level the first time around. Things can
be very well hidden and some stages can be a bit frustrating the
first time around, but not so much that it makes the game
troublesome to play. Instead it’s just about getting to the end,
then maybe paying another visit and seeing if you can locate
everything.
The pieces that you find are important for your Loco House, a fun
type of mini game where you can move Loco around in and place
different items around. There are also min games, and this is where
those pickories come in handy. You’ll need to exchange them in order
to play the games, though not all of them will be available to you
at first. That’s where hard work comes into play. While you might
start the game with a yellow LocoRoco, as you move further through
the world, you will find new friends of different colors. Red, green
(or olive I guess), pink and even black are a few of the colors that
you can choose from.
It’s
not just the gameplay that makes this game impossible to put down,
but much like the Katamari games, it’s the music. LocoRoco however
isn’t made up of songs sang in Japanese, but instead in LocoRoco.
Sure, it’s a fiction language, but nevertheless, it’s addictive to
listen to. The songs are catchy and have a nice ethic feel to them
in most cases. Also, each Loco that you get has a different voice,
so depending on the one you are using, the lyrical sound will
reflect the change.
The graphics are the final part of the game that truly make it into
a game that will undoubtedly become a modern classic. They are
bright and colorful, but they don’t necessarily look like any other
game that is on the market today. While not 3D, in this case the 2D
shine magnificently and the stages often look like drawings that you
might find a young child doing. Take note as well that as the songs
play, you can see Loco singing right along with the music no matter
if he’s big or in several small pieces. The bright and colorful look
to LocoRoco really is the final element that is going to keep you
playing.
In
case you hadn’t already figured it out, addictive is the key word
here, and Sony really seems to have created a game that will easily
rival the Katamari series (and word has it that the Katamari team is
no longer . . . a sad thing.) If you’re not caught up in the songs,
you’re involved in the action, but it’s really every part of this
game that makes it nearly impossible to play “just for a minute.”
I’ve already logged several straight hours in the world of LocoRoco
and at this point, I’m not even close to wanting to step away just
yet.
-mike-
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