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Lumines
2005
Published by: UbiSoft Entertainment

 

Developed by: Q? Entertainment  
Buy It Now

 

 


Official Japanese Website

Platform: PSP

Genre: Puzzle

Number of Players: 1 - 2
 

A curse on those people over at Ubi-Soft. . . but, not necessarily in a completely negative way. Puzzle games have always been one of those genres in the gaming industry that can either be highly addictive or lackluster, and wouldn't you know it, the first one that comes out on the PSP happens to be a little more than addictive. I never really intended on buying a puzzle game for the PSP, but the guys at the game shop insisted that it was getting high marks from reviewers. Okay, sure . . . . I'd give it a try, and that was a fatal mistake.

Lumines is the next generation of puzzle game, the next in line to suck away your time and leave you wondering exactly where your day, and your life for that matter, went to. It's such a simple concept as well, and that's really part of the attraction. The idea is as follows: you will have a two-colored block (sometimes a single color) that appears on the top of the screen. All you need to do is make a square of the same color to eliminate it via the scrolling time line. Each square is broken up into four squares, which can fall into whatever area is around them. Some of these will also have numbered square that will eliminate a series of blocks that are touching (this is set up by the matching color) but when you reach the top of the screen, it's game over. It seems easy, and in fact it is, but again, it's probably the most addictive puzzle game to come along since Tetris.

It does get a little more interesting though. As you move further through the stages, the colors change, the blocks move faster, and your eyes glaze over. Add in a techno and trance soundtrack and that's really all it takes. You're hooked as bad as a fish and there's no feasible way to put the game down. Trust me on this. One night, I simply was going to play a quick game around midnight, and when 4 AM rolled around, I finally stopped playing.

Lumines features a few different modes of game play. Continues is just your endless puzzle feature that robs you of any life you have. You can either go through different skins (backgrounds) and music or choose a single skin. Puzzle Mode on the other hand will have you making different shapes in order to move further into the game, and it's not necessarily simple either. A small cross was simple, and so were a few other shapes, but when it got to the dog . . . that took a little more effort. Thanks to the PSP's wireless capabilities, you can also play against a friend or choose to go up against the computer.

There is still a little more to Lumines however. Scores, beating computer opponents, and so forth will unlock different skins as well as character faces. When you start the game you can actually make a profile for yourself, allowing you to brag about your high score to everyone else that plays. There has been a awful lot of trash talk at my home recently after my wife picked up the game. "Oh, I have the high score now." "Look at that, another high score." Just remember, the memory card can be formatted.

There may not be a lot of depth to Lumines, but the fact is that it's just about the most addictive puzzle game I've ever played in my life. I have to chuckle a bit, keeping in mind that in Japan, Bandai released the game and dropped the ball here by failing to grab it for US release. We've all heard stories from those claiming to be abducted by aliens and finding missing time on their hands. I'm not attributing that to extra terrestrials however, and I have a pretty good idea that Lumines is to blame. This should be at the top of your list if your planning on picking up a PSP, but be warned: you will find that time just disappears and you will forgo things like eating, sleep, close friendships and so on by playing this. 

Now if I could just find a support group to give this game up . . .
 

-mike-
 


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