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Lumines II
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Official
Website
Platform: PSP
Genre: Puzzle
Number of Players: 1 - 2
What
one game caused chaos in my home and battling over who got dominance of
the PSP when I brought it home on launch day? Lumines of course, and the
biggest mistake was telling my wife that she needed to play it. The next
thing I knew I was stuck playing the PS2, my new toy firmly in her
hands, and it was even worse when I would try and take it somewhere only
to find that she had taken it to work with her. So, when Lumines II
showed up for review, do you think I got a chance to be the first to
play it? Of course not, though I suppose the trade off of having to play
the PlayStation 3 all worked out in the end.
Lumines, in case you didn’t know, is one of the hottest puzzle games on
the PSP and has found many gamers lost in its grip, hours passing before
they even knew what hit them. Lumines II I’ve been very excited for, but
is it just the same game with pretty new images? In some ways it is, but
not necessarily.
The
concept behind Lumines is quite a simply one, and one that is also
highly addictive. You simply have a two-by-two square made up for
colors, one or two, and you need to align these colors match in a
two-by-two square and eliminate them. You can add more cubes into the
equation as well to remove more from the playing field, or use handy
little special squares that will take out all of the same color as long
as they are touching. It might sound like an easy job, but you also have
a time line that moves from left to right across the screen and until it
passes by the highlighted blocks, they will remain on the screen. Oh,
and if you add some trance like backgrounds, a bit of techno music, and
now, even music videos, it can be a distracting game that will keep you
playing for hours on end.
If you have the original Lumines, you may recall that you were allowed
to create more than one log-in, but that’s not the case here at all.
While Lumines II will read the information concerning who the PSP has as
far as a log-in. Many of the same avatars are still present as well as
some new ones, but there is only the option for a single player. The
good thing for me however is that I don’t have to deal with taunts like
“you no longer have the high score” or “oh, I see that you only have
your name on the top scores twice.”
For those that have amassed big high scores and find that the challenge
is gone from the game, there are new three classes found in the
challenge mode, A, B and S, and A begins at the beginner level while S
is for the pro’s. Not only are the look and music different in each of
these levels, but the heights are lowered, particularly with the S mode
and makes the game even more challenging.
There
are plenty of other changes in the game as well, though not with the
game play. With the first Lumines, you knew which skins were coming
next, and depending on how often you’d played, it could get tedious,
however now the Skin Edit Mode allows you to go through the game and
change the order they will appear in. this is nice because means that
the skins that are a hassle do to color and backgrounds can be put in
the first levels where the gameplay is a little easier. The game also
allows you to customize the overall appearance, thus the colors can be
tuned to your liking. You can also play challenge mode against the
computer now or undertake time attack mode to see how many squares you
can eliminate in the allotted time period. The puzzle mode is back as
well where you must clear certain shapes and the all-new mission mode.
This is similar, though here you must simply clear the screen in only so
many moves.
If you get tired of hearing the same music over and over again, you can
actually write your own. Lumines II features a sequencer mode, a bit
like what you may have seen in the Music Generator, where you can go in
and make your own song. Not only will you be able to navigate through
the different parts and copy and paste notes, you can also adjust the
tempo. While this mode isn’t incredibly detailed, it can be fun for
those looking for a new tune to listen to while playing the game.
You still have the option to play Lumines II against a friend if you’d
like and win new skins. You may also exchange data with other players
and even do a little bit of game sharing for those players that still
haven’t experienced the Lumines games (but the real question is, are
there really any?) Also, you can get a look at another new puzzle game,
Every Extend Extra.
The
graphics are a little better than with the original game, though I did
find that the usage of video occasionally makes the game pause while it
transitions between stages. It’s a little easier to read the data on the
side of the screen that tells you your score, time, and so forth and
you’ll even see at the top of the play screen how your score is as far
as the squares that have been removed. There are many new color
combinations seen in the game, some of which can be a little be tedious
to play through, but that’s part of what always made Lumines fun to
play.
In many ways yes, Lumines II is the same game, but let’s really be
honest here; if there were drastic changes to the game, a lot of fans
really wouldn’t be very happy. Lumines is addictive and well-loved
because of the simple nature of the gameplay, and that’s retained
completely with the second game. There are a few new challenges though
to make the game worthy of being a part of any PSP library, and the
addiction is going to continue on for quite some time.
-mike-
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