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Me & My Katamari
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2006 |
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Published by:
Namco |
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Developed by:
Namco |
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| Buy It Now |
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Platform: PSP
Genre: Puzzle
Number of Players: 1 - 4
People love Katakmari, and how can you not? Katamari Damacy was a huge
hit when Namco decided to take a chance to releasing the rather odd but
addictive game here in North America. The success of the game was more
than enough for a follow up on the PS2, and now with the PSP, Katamari
is back again. This isn’t some cheesy port however, and for the most
part, Sony isn’t willing to let those types of games be released on
their handheld system. Me & My Katamari is completely new game that is
just the thing for fans of the ball across the world.
The
Prince and his father, The King of the Cosmos, are back again, but this
time it isn’t the universe that is in peril. Instead, the royal family
has decided to take a little vacation to the tropics, but all is not
well. There are a number of creatures that have had their habitat
destroyed and they want a place to live. You job as the Prince is
simple, give them what they want. You’ll be making islands, granting
wishes, and most importantly, collecting everything that you can find.
Being a huge fan of the first two games, I was curious just how the
controls for Katamari would be transferred over to the PSP since; after
all, it is lacking the two analog sticks of the PS2. The answer was
obvious and the D-pad (or the analog stick) as well as the buttons act
as your controls. It should seem obvious, but just in case, triangle and
up would move you forward, down and X would be back, and so on. You can
turn, rotate around the katamari (the ball), and use the L and R buttons
to turn.
The changes in the controls actually make this like picking Katamari up
for the first time. Those that have played either of the games on the
PS2 are going to find that at first the controls seems to be a little
difficult, but much like the console versions, after a little practice
rolling that ball becomes second nature.
In
case you’ve never played Katamari before, the objective is relatively
simple. Each stage will give you an objective to reach. The katamari
must be a certain size before time expires and as you roll around the
screen; your katamari will pick up objects. Should you slam into
something hard enough though, you’ll loose pieces which are vital to
your completion. This is a case where size does matter though. You
katamari can’t pick up objects that are bigger than it is, so building
up your girth is one of the primary goals. The stages also have hidden
presents to be collected and cousins to get back into the fold.
Me & My Katamari also has a number of other features besides the game
play. There is a jukebox which will allow you to go in and listen to the
various tracks from the game after you’ve played through the stages, and
Katamari does have one of the most unique and enjoyable soundtracks for
a game of this nature. There are many Japanese language songs included
in the game, and even if you don’t speak the language, the eclectic
variety of music is catchy. You will find some classic songs from the
previous two games as well as a few new tracks. The new Ranking Board
will show you how you’re doing with your collecting, and this covers
virtually everything you could possibly want to know.
If
you want to see what you’ve collected in the game so far, that’s not
anything to be worried about. You’re collection screen shows you exactly
what you’ve managed to pick up so far through the game, and only a
master will be able to get everything that the game has to offer. The
Seaside Memorial allows you to see the cutscenes that you’ve already
viewed during the course of gameplay, and like many of the PSP games,
you’ll also find that there is network play available. You and up to
three other players can battle it out to see who the real king of
Katamari is, and you can even opt to trade items with one another,
helping to increase those collections.
The graphics for Me & My Katamari look almost identical to its console
counterpart, and in fact, there are a few times when it looks a little
better. For the uninitiated though, Katamari actually has some very
rudimentary graphics, more or less. It’s like seeing the original Virtua
Fighter with untextured polygons on your PSP, but this basic approach is
what makes Katamari that much more unique. You can’t help but fall in
love with the way that game looks, and were the game more defined and
the graphics improved, it really would ruin everything that fans have
come to love about it.
Fans
of Katamari rejoice. Me & My Katamari lets you grab your balls with both
hands and play with them on the road, at work, at school, or virtually
anywhere else. Don’t mistake that statement to mean anything outside the
world of Katamari though. But, you say you’re one who has never played
Katamari? Really? Well, it’s time to find out what the rest of the world
has been addicted to for some time, and Me & My Katamari is certain to
be the first in a number of ball rolling games on the PSP that grace the
system. You can’t live without this game, you shouldn’t be without this
game, and Katamari is the prefect addition to any library.
-mike-
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