Platform: PSP, Nintendo DS
Genre: Puzzle
Number of Players: 1
There goes the PSP again.
The puzzle game frenzy continues on the PSP. Just a month or so ago, we
had the chance to look at an interesting twist on the popular Bejeweled
game, Puzzle Quest, and this proved to be a rather addictive title
floating around the home, but it looks like it’s days have been
numbered. Yet another Bejeweled clone has shown up, and in this
instance, replicating the originator of what has become a phenomenon
doesn’t necessarily mean that it is any less addictive. As a matter of
fact, it might be even eat more time than what was expected.
7
Wonders of the Ancient World is a familiar game, but just like any of
the Bejeweled games that have been released, there is a bit of a twist
to keep things fresh. The same basic idea is here however, and you need
to match three or more of the same icons. Once you’ve done this, they
will do a little more than just disappear. Each of the playing fields
has an objective to it and behind the symbols and icons are runes which
will break apart, showering the ground below with building materials.
The objective aside from clearing all of the sphere is to get the
necessary material to the workers below so they can construct some of
the ancient structures of the ancient world. The pyramids, Atlantis, and
fantastic structures in Babylon are just some of these.
Three matches is good, but you can certainly do better. Should you
manage to clear four tiles, you’ll be granted a lightning ball. This
will eliminate an entire horizontal row as long as all of the squares in
the grid are somehow touching. Fire balls on the other hand, something
granted when you successfully clear five tiles at once, will destroy all
tiles both horizontally and vertically. Once you’ve used four power ups,
you will be given a golden flower which will clear tiles on the playing
field.
But,
it can’t just be as easy as clearing out tiles to complete the stage,
can it? Most certainly not, and you are under the gun as there is a time
limit in each stage. Another thing that will make passing the levels a
bit tricky is that each one of them also has a cornerstones and
capstones that must be moved to the bottom of the screen. The problem is
that they cannot be moved themselves, so in order to get them to the
workers you must clear out the tiles they rest atop. As you progress
further into the game, this becomes incredibly difficult to do, though
you’ll find that often the Golden Flowers are quite handy in
accomplishing this portion of the game.
7 Wonders of the Ancient World also brings players a few different
options in terms of gameplay. Story mode will let you work through
assisting in the creation of the ancient marvels. Completing a stage
will give you a percentage of the project that is currently finished and
once you’ve manage to get your creation built, it’s on to the bonus
stage. Clearing stages here will make them available for the games free
play mode and should you finish the story mode itself, new levels of
difficultly will be unlocked with three in all. At this point, having
once again lost the PSP to my wife and her puzzle fanaticism, she’s
managed to make her way to the second level of difficulty, but not
before I at least managed to log a good four hours or so myself, though
quite honestly, probably quite a bit more. 7 Wonders of the Ancient
World is very easy to get wrapped up in and lose complete track of time,
something that’s always a sign of a good puzzle game. Much like the Free
Play mode is Rune Quest. Here you are also limited to the levels that
you’ve already cleared, but the difference is that you must clear a
specific type and number of runes from the playing field in order to
finish the level.
For
all the good that 7 Wonders of the Ancient World includes, there are a
few spots that it could have stood to have improved. These aren’t
gameplay based, but instead just additions that could have made the
title better than it already is. There isn’t any multiplayer mode or
online ranking, and while the game doesn’t suffer because of the lack of
this, it could have been a nice addition. Also, I’m quite surprised that
the Game Share option wasn’t included. While everyone has at one point
or another played some version of this style of game, having the ability
to see how this game stands apart from others is something that is
always a huge benefit to players who might be curious but don’t want to
risk spending their hard earned money on a game that they might not
enjoy. Actually, there shouldn’t be a concern about that, and 7 Wonders
of the Ancient World is going to get anyone addicted from the first
stage. The last annoyance is that you have to complete a campaign in
story mode in order to be able to save, and this can be bothersome.
Let’s say just for the sake of argument that after coming home from
work, you want to pick up the game and play. Your significant other
however has stayed home from work for the day after staying up too late
the night before and has been playing all day, but is in the middle of
clearing one of the areas. Well, they certainly aren’t going to let you
ruin their hard work, so you’ll just have to wait. I’m not writing from
experience here or anything.
The Bejeweled engine isn’t one that can easily be messed up, and you’ll
find that 7 Wonders of the Ancient World looks just as good, if not
better, than many of the other version of this style of game that you
will find. There isn’t just movement in the playing field, but around it
as well. You may notice your workers busily scurrying around, trying to
collection bricks in order to build their masterpieces. There are some
rather lavish backgrounds as well, so this isn’t just about giving you
something to look at in the foreground, but just about every potion of
the game. This is quite a drastic change than what you may find in other
games of this type.
One
thing that 7 Wonders of the Ancient World isn’t going to teach you is
what it’s like to share. A battle has once again erupted over the PSP,
but I suppose that was inevitable. Sure, you may have played this same
game a time or two under different titles, but 7 Wonders of the Ancient
World makes it just as much fun as it has been and probably even more
addictive than ever before. It’s just one of those basic, easy ideas for
a video game that you can’t help but get pulled into and lost for far
too long, and if companies keep releasing games of this nature, I might
never have access to my PSP again.
-mike-