Official
Website
Platform: PSP
Genre: Pinball
Number of Players: 1 - 4
My wife, being from Japan, posed an interesting question: why do
American’s like pinball so much? Honestly, I have no idea, but that’s
like asking why Japanese like pachinko so much. The decline of the
arcade industry however has found that fewer and fewer pinball machines
are coming to the market, and home video games aren’t helping much
either. It’s kind of a sad state of affairs, but the good thing is that
the classics of yesterday are resurfacing.
Let’s
face the facts; the pinball video games that have been designed
specifically for PC or home consoles really haven’t been that good, but
there are companies taking the time to bring old games into the modern
age. They may not have quite the same feel as the stand up versions, you
can’t put a drink on the table, but the playability is still there. Some
may have already found some charm and addiction with Pinball Hall of
Fame on the home consoles, but the game is ready for a replay, only this
time on the PSP, and taking pinball on the road is perhaps one of the
greatest things to happen to the system.
Pinball Hall of Fame: The Gottlieb Collection features some of the best
pinball machines created by one of the biggest names in the industry,
and don’t let the digital approach fool you. These games play almost as
good as they did in arcades, and you don’t need to have any quarters on
the machine either. Depending on just how avid a pinball wizard you are,
some of these games may bring back a number of memories.
Going
into full detail on every machine included on this title would really be
a time (and space) consuming effort, but if you already own this game on
your home console, there are more games to be found. The game consists
of classic pinball machines like Genie, El Dorado (a newcomer to the
game, and actually a rather challenging table), Black Hole (a game that
I love simply because of the mirror portion of the table), Ace High, Big
Shot, Central Park, Tee’d Off (one of my favorites in the game), Goin’
Nuts (a game that never actually made it beyond the prototype phase and
is an extremely unique pinball game), Victory, and Strike and Spares
(pinball bowling.) The game is set up just like an arcade, so you’ll
find other attractions that you may find in older style arcades such as
the Love Meter, Xolten (the fortune teller), and Play-Boy, a card game
that uses balls like pinball.
The controls themselves are very simple, extremely simple actually, but
this is pinball, and it’s not about complex controls so much as skills.
The analog stick acts as your plunger to shoot the ball while the L and
R are your respective flippers. Can you bump that table? Of course you
can, and that’s done with the analog stick, but you still need to
concern yourself with the possibility of tilting the table.
The
PSP version of the Gottlieb Collection brings some new features to the
game. Now you have an arcade mode to practice playing the tables, but
not all of these will be available at first. Until they are, you will
need to pay credits to play them which can be earned from playing
different pinball machines. To unlock them, you will find that each
table has a goal that needs to be reached and once it is, you will
unlock a new table. There is also the Gottlieb Challenge, and in this
mode you will play through the tables available in the game, each with a
score that needs to be obtained. You will only have three chances per
table, and the cheats and other options usually available will not work
(sorry, no five ball game option.)
There is also tournament mode found here, and you can play up to four
players. If you want to know more about Gottlieb, you can take a visual
tour of the factory, and the game also will give you details on each of
the pinball machines including a look at some of the flyers used to
promote them. Also, each machine will give you the run down on what you
need to do in order to get outstanding scores and some of these
instructions can be quite lengthy as it includes the right targets to
hit and such. Pay Out Mode will allow you to earn even more credits to
play machines you haven’t unlocked yet or even buy cheat codes that can
be used, and take note that the ones used in the console versions of the
game CAN NOT be used in the PSP version.
The
Pinball Hall of Fame comes extremely close to looking identical to the
actual machines that you may have played in arcades. While I haven’t
seen all of them, tables like Black Hole, Tee’d Off and Victory look
incredibly accurate, though there are some issues that I had, such as
not being able to adjust your line of sight to see some of those more
intricate or out of the way areas, but in this case, it really doesn’t
take away from the playability to the games in the least. Even the
sounds that are heard have that slightly distorted sound that often is
heard with pinball machines, so this is as close as you can come to the
feeling of a pinball machine without paying quarter after quarter. One
thing however that I never found as an option, and perhaps it wasn’t a
part of Gottlieb’s machines, is if you lose a ball right after you’ve
launched it, you don’t have get it back for replay. Lose the ball, and
it’s on to the next.
So, again the question of why do American’s like pinball machines? I
honestly can’t answer that, and maybe there is no definitive reason. It
could be that there’s more of a challenge or that on a single ball, you
could play for quite a while. It could be the sounds, the feel, or any
number of other things. What I can tell you however is that Pinball Hall
of Fame is a highly addictive game that pinball wizards are going to be
thrilled to play over and over again, and even if you already own the
console version, the PSP version offers new games, new challenges, and
even more fun to ease that pinball addiction . . . at least for a little
while.
-mike-