Platform: PSP
Genre: Puzzle
Number of Players: 1
Known in Japan as: Intelligent License
While
many have probably forgotten about it, back when Sony only had the
PlayStation, there was a rather unique puzzle game released known as
I.Q. or Intelligence Quotient. This game however actually measured
player intelligence based on how quickly and how well they could
complete the games puzzles, and it quickly became a sleeper hit. There
was talk of a sequel, but it never came to be, at least not until now.
PQ: Practical Intelligence Quotient is a different kind of puzzle game,
but anyone who has played I.Q is already quite familiar with how this
game plays itself out. There isn’t any color matching, no shooting orbs
into others, and no rotation of items of any sort. In fact, there also
isn’t anything like destroying enemies, jumping on things, or anything
else of that nature. Instead, this puzzle game is designed to test your
intelligence, and if you hadn’t already assumed that simply by the
title, this probably isn’t going to be the game for you.
P.Q.
features over 100 puzzles, and the objective to these sounds fairly
straight forward; make it to the exit. Yes, that certainly sounds simple
enough, but I can assure you, it’s anything but that. Each of the stages
is drastically different and has a variety of things to either impede or
improve your progress. You may be using blocks to build stairs, trying
to navigate through conveyor belts that move in a single direction,
avoid guards that are patrolling the stage, or even finding switches to
open other portions of the stage itself. Even that might sound easy, but
there is also a time limit that will being from the instant you start,
and if you need to begin again, it doesn’t reset itself. Time really is
of the essence here, and it gets even more challenging as the game
continues.
I’m sure some cheaters are already thinking, “Gee, I’ll just pause and I
can take my time to get out of the stages.” Wrong answer. P.Q. won’t
allow you to pause at all. Once the level beings, you need to start
thinking, and fast if you want to get a good score and not look like a
complete moron. If you think that you can simply go through the game and
randomly try everything in order to succeed, you’re again incorrect.
Each move deducts point from your score, so moving to one square and
deciding that wasn’t the right thing to do is going to cost you. These
are logic puzzles and the goal is to test just how smart you really are,
or how smart you THINK you are.
Once you’ve finished a section of puzzles you will be allowed to go back
and play through them again, but there’s another element included with
this game. You can post your score online, something that can either
result in some earned gloating or a moment or two of remorse when you
see that your score really isn’t that good after all.
Although
this is a next generation title, the graphics aren’t designed in such a
way that they are going to be overly impressive, and yet they really are
the ideal way to present this game. The stages are simply barren
landscapes that you might equate to the grid look of a movie like Tron
to Star Trek’s holodeck when there is no program running. Your
characters, and others in the game, are nothing more that solid, white
shadows with no physical features to speak of. It sounds a little bland
but trust me, not only does it work, were the game any more complex in
the graphics department, things would be distracting and that’s really
the last thing that you want with this game.
P.Q. really comes down to how much do you like to think? Are you above
the average gamer and at times you want to really have your brain
teased? If so, this is going to be the prefect game to add to your PSP
library. If you’re more inclined to hurry through things, kill
everything that comes along, and have the patience level of a child with
ADD, this definitely is not going to be your type of game at all. P.Q
will separate the men from the boys and the thinkers from those that
don’t necessarily need their grey matter for much of anything.
-mike-