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Silent Hill Origins
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Official
Website
Platform: PSP
Genre: Survival Horror
Number of Players: 1
Resident
Evil might have been the game that can be heralded as bringing survival
horror to the masses, even though other games have existed in the
“survival horror” genre before it, but there really is no arguing that
Silent Hill redefined the genre and created something new. Instead of
outright horror, Silent Hill often works on the premise of psychological
horror, though action and fighting strange creatures are very much a
part of the franchise. Through four legitimate sequels, we have ventured
time and time again into the world of Silent Hill, and for all the
information that we collect, the one thing that fans have wondered is
about the events that have transpired prior. That’s what Silent Hill
Origins attempts to answer.
The first PSP Silent Hill title is set before the events seen in the
first game. Trucker Travis Grady is making what is a routine trip, but
while passing by the sleepy town of Silent Hill, he sees a young girl in
the road who suddenly disappears after he thinks he might have hit her.
He begins trying to find her only to stumble upon a burning house with a
survivor inside. Travis manages to save the horribly burned young woman
but collapses after making his way outside only to awaken in Silent
Hill. He wanders into the nearby hospital hoping to find out what
happened to the girl he saved but finds that there is something much
more. As Travis ventures further into the realm, he discovers that the
girl, Alessa Gillespie, didn’t survive but there is more to this story
that a simple death as Travis discovers the horrors that lurk within
Silent Hill, the strange cult that exists within the town, and horrible,
nightmarish creatures lurking in the shadows not to mention his own
nightmares that have been plaguing him. Travis must try and put the
clues together or become just another casualty of the foreboding Silent
Hill.
My
first real concern with Silent Hill appearing on a portable, though it’s
not the first time (though we will probably never see the Japanese play
novel released in the States) is that Origins wasn’t designed by Team
Silent who I’m sure is quite busy trying to put the finishing touches on
whatever it is they might currently be involved with. Climax Group has
taken over the role of developer for this particular entry in the
series, though Akira Yamaoka was still the composure of the soundtrack.
There was a great deal of talk that this Silent Hill would be a remake
of the original game which focused on the characters seen in the film,
but that’s obviously not the case. You might fear changes, and there did
seem to be that potential, but Climax Group has retained the feeling and
look of the series quite well while exploring the back story of the
Silent Hill mythology.
Silent Hill Origins play pretty much like the other games in the series,
though the PSP does give some differences as far as controls. As Travis,
you will explore the misty and macabre town known of Silent Hill, trying
to piece together clues as far as what has happened and to work your way
into other portions of the town. There are puzzles to solve, some which
are fairly straight forward such as simply using an item to progress
further while others will require you to collect clues to solve them in
some way.
What
is known to many players as “the darkness” was introduced in the third
game. This was a sinister variation on your surrounds, a decayed and
horrific version of Silent Hill that many disliked having to deal with,
and it is present with Origins as well. By touching mirrors, players
will take a trip over to the dark side of Silent Hill, and this is also
where many of the nightmarish denizens of the game dwell. The vile
nurses return to the series once again, and they aren’t alone as you’ll
encounter monsters such as the remnant, Straight-Jacket (which looks
similar to the Lying Figures seen in the second game), Carrion and the
monstrosity known as Caliban as well as bosses. Travis will find a
number of items that can be used as weapons, though over use of these
can cause them to break, and there are handguns and other heavy weaponry
that can be collected as well. Combat is done by selecting item either
via the games sub-menu or by scrolling through your items with the
D-pad. Once equipped you hold the right button to put yourself in a
combat stance and then press X. Some enemies will try and get a little
too close as well, but they can be fought off by pressing the X button
when prompted. Travis will also find a number of healing items that can
be used in the game, and like with nay Silent Hill, these quite
important.
The sub-menu of Origins is again, just like the other games. You can
access not only weaponry and accessories that you have found, but the
notes that you’ve managed to find or your map, something that can also
be opened by pressing the triangle button for fast access. Players will
also have a flashlight to use, adding to the atmosphere of the game. You
aren’t always required to use it, and while it can be a very helpful
accessory, there are enemies who are attracted to it.
The
lack of a second analog stick may seem as though it would pose some
problems as far as controlling the camera, but that’s actually been
resolved. The camera is very intuitive and follows your movements quite
accurately, but if you want to center it on your movements, just press
the L button and the view will once again be right behind you. Having
played a number of games that featured some less than impressive camera
controls, Silent Hill manages to outdo what the others have tried, but
the problem is that you have no complete control over the camera which
can often leave you trying to move around to try and get a better view
of things from time to time.
But, is the same Silent Hill, just a little smaller really worth it?
That is all in how you look at it. Origin certainly isn’t offering up
anything new and exciting as far as the gameplay itself goes, and it
does retain what many are familiar with. The game doesn’t try and fall
into the Tomb Raider curse of simply adding one of two new moves, but
too many changes can be even worse. Another Silent Hill that we have yet
to see in North America is Silent Hill: The Arcade, a stand up version
that plays more like House of the Dead instead of the Silent Hill we all
know, and many Japanese gamers weren’t pleased with this approach,
instead preferring the psychological aspect of the game instead of an
action packed game filled with carnage.
Silent
Hill Origins does look great on the PSP. It may not be up to par with
what is seen in the PlayStation 2 titles, but it’s definitely beyond
what the original Silent Hill had to offer. There are some very great,
and often atmospheric, lighting effects, especially with the use of the
flashlight, that can make the stages very creepy. Familiar locations
like the hospital are faithfully recreated, though as this is the
beginnings of the tale, it isn’t in quite such a state of disrepair, at
least not until you make a trip to the reverse side, and the effect that
accompanies this transition is very simple and yet very effective. The
monstrous figures lurking in Silent Hill are also one of the high points
and are done in the same mortifying fashion.
The addition of the grapple I can’t say is enough to make huge changes
in the Silent Hill series, but Origins isn’t too far outside of the norm
for the series. If this is your first introduction to the series, it
really is a great starting point, though it also leaves a seven year gap
in-between this game and the first Silent Hill that I’m sure will be
filled in with something in the future. Those who have been following
the series from quite a while may not find this to be a huge leap in
gameplay, but it does help to further the story and I think ultimately,
that’s what we’ve all been looking for. Just remember though, Konami
isn’t going to be held accountable for dropped PSP’s, so hang onto it
tightly while trying to find out what lurks just around that next, dark
corner.
-mike-
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