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Spider-Man 2
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Platform: PSP
Genre: Action
Number of Players: 1
My Spidey
Sense has gotten . . . . well . . . . smaller. Like it or not, Sam
Raimi's Spider-Man film shave been making a good deal of money for
Columbia/Tri-Star, and just like any good film (or even bad film) that
means that you can bet your web shooters that there will be a game to
coincide with the release of the film. In this case however, Spider-Man
2 has already came and gone to theaters, has been released on DVD, and
has even become the flagship UMD film for the release of Sony's PSP. I
suppose that it only seemed natural to also release a new Spider-Man 2
game for the PSP.
The
game loosely follows the plot of the second film, with a few changes and
additions throw in for good measure. It doesn't take any special powers
though to realize that you will be assuming the role of Peter Parker, or
rather, Spider-Man, the friendly, neighborhood wall-crawler who is up
against some rather harsh villains. Dr. Otto Octavius, thanks to a
recent experiment, has become the deadly Doc Ock (or Dr. Octopus) and
all of New York City is feeling his wrath. It's going to take all of
Peter's web-slinging skills to put a stop to him before its too late,
but with common thugs and escaped super-villains from The Vault standing
in his way, it's certainly not going to be easy.
With portables, we generally see a direct port of games show up, and I'm
sure this is what you might be thinking. Fear not, true believers, this
version of Spider-Man 2 is NOT the version that appeared on the home
consoles, nor is it the rather bland looking, 2D version that showed up
recently on the Nintendo DS. No, developer Vicarious Visions has given
fans an all-new Spider-Man game that hasn't shown up on the other
systems. So much for the theory of doing direct ports, and in this case,
I'm sure fans are going to be rather pleased.
Much like the home console versions of the game, Spider-Man 2 is
designed in the three-dimensional environment, allowing you, for the
most part, to have free reign of exploring the city. This is the game
that showed me that reading the instructions that come included with the
system or game always pays off. You see, I never realize that the
strange little circle underneath the D-pad on the PSP unit was actually
an analog stick, and that's where you'll be controlling Spidey. It's a
bid awkward at first, but after a few training missions, it comes as
naturally as using the analog sticks on the PS2.
The
game itself is divided into 19 different stages. These will range from
simply trying to bash your way through thugs to tailing evildoers to
even rescuing those in danger. It's a thankless job, but someone has to
do it. Spider-Man, as we all know, has a variety of fighting skills at
his disposal. You can jump into the thick of things and do hand-to-hand
and foot-to-skull if you'd like. The game has a wide variety of combos
for you to utilize, though I will advise first going into the games
training mode to get a little more accustomed to them. Spider-Man can
also web his opponents up, rendering them helpless, web-grab weapons
from their hands and even web and fling them around his head. You'll
also find that using a few aerial tactics never hurt anyone, well; they
never hurt you at least.
You will need to be wary of a few things however besides just your
health. Spidey doesn't have an infinite supply of web fluid, but
carefully looking in stages will find icons to fill those shooters back
up and replenish health as well. There are also secret tokens hidden in
stages. Collecting these will give you some bonus points that you can
spend in-between stages. The store will let you build up your health,
increase your web fluid stock or how quickly it rebuilds, or even buy
some new combo moves to use through the course of the game. There are
even features related directly to the game itself that can be purchase
for those that want to get everything they can out of Spider-Man 2.
The
game isn't all about action though, and you will find that there is some
minor puzzle solving involved as the game progresses, and what
Spider-Man title wouldn't be complete without some boss battles here and
there? No this one, that's for sure. You will find yourself in
highflying combat with the Vulture, banging heads with Rhino, and even
discover some rather electrifying combat with the Shocker. They may not
appear in the theatrical film, but having stages with Peter moping
around and giving up being a hero would make for a rather boring game.
Also like the home console versions of Spider-Man 2, you will find that
many of the actors involved with the film have reprised their roles in
computer-animated form. The cut scenes in the game are very well done,
though I have read a few reviews on other sites that haven't found them
to be to their liking. The thing is, we're talking about a portable
system here, not a home console, and I don't think that many of the
games need to have a high degree of detail. The cinematic sequences in
Spider-Man 2 however do have some very good animations in them and some
attempt to replicate some of the moments in the movie.
As far as the in-game graphics go however, they are outstanding. This is
a game that shows what the PSP is really capable of, though that is true
of most of the launch titles. Remember though, the PS2 has some
impressive titles when it launched, so just think of what the PSP will
be showing as developers grow more and more accustomed to what this
little system can do. What you will find with most of the stages here
though is that there is some good detail, a great deal of depth in the
exterior stages, and overall some rather breathtaking environments that
make the game just as much fun to look at as it is to play.
I
do have a couple of minor complaints about the game however. The camera
could use a little work, and getting used to using the D-pad to
reconfigure your view can be a little frustrating at times. Off and on,
I did note that Spider-Man 2 had a tendency to swing the camera in a
very odd angle, and my line of vision was obstructed by walls and such,
usually resulting in an aggravated rush to realign things and continue
fighting. The other problem is that the game is simply too short. Within
four or five hours I had played the game from start to finish, the only
saving grace really being that there are cheat codes to be used and
other secrets, giving the game a bit of replay value.
I can't say that I'm a fan of the movies, but as far as Spider-Man 2
goes for the PSP though, it's not a bad little action title, and one of
just many ways to show your friends what Sony's new system can do. It
beats the heck out of Nintendo's two-dimensional platform fighter, but
most things on the PSP do. It doesn't matter if you're into the
Spider-Man movies or games in the least, but I'd advise that you swing
on by your local retailer and grab this game as quickly as possible.
-mike-
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