Official
Website
Platform: PSP
Genre: Action
Number of Players: 1, 1 - 16 via AdHoc & Infrastructure
Sony and Zipper have made SOCOM into one of the hottest franchises on
the PlayStation 2, and the fan and critic reaction has been just as
incredible when it comes to the PSP version of the game. The portable
version of SOCOM known also as Fireteam Bravo, is back once again, and
conveniently enough coincides with the release of the latest PlayStation
2 entry, Combined Assault.
Like
with Combined Assault, the action is set in the fictional country of
Adjikistan, a newly formed country that has branched off from Russia.
However, this new country seems to be filled with corruption and the
Navy SEAL’s have been called in to put a stop to some of the underworld
activity. Fireteam Bravo and Specter’s SEAL team from Combined Assault
are working in conjunction with one another to gather more intel and
secure freedom for not only Adjikistan, but the world as a whole.
Specter and his team may do a good job in the console version of SOCOM
defending freedom against terrorist factions, but Sandman only needs
Wraith (or Lonestar or Bronco, you do have a choice of three.) The two
man team can do just as much as their fellow Navy SEAL’s can, but they
certainly don’t need the added manpower in order to make their mission a
success. The difference in the total number of characters doesn’t bring
the game down however, and in many ways, only having one other member to
contend with can make missions run a little smoother.
Many
of the same options exist between the two variations of SOCOM, though
Fireteam Bravo does have other abilities available that you won’t find
in the console versions of the game. Instead of having to rely on the
pressure sensitive method of sneaking you can use the R button to go
into stealth mode. This is also used to lock onto targets (a very good
option) or cycle through available enemies on the screen. Sandman also
has the option to call in a supply drop or an air strike. By using your
binoculars which also have the ability to take photos, you can have
command drop in necessary supplies to the team or call in the cavalry to
eliminate a huge group of enemies or heavy artillery that is impeding
your mission.
The command feature is a bit more simplified in Fireteam Bravo, but it
certainly doesn’t hinder the game in the least. In fact, the basic
command options can make the game easier to play, and you’ll often see
these pop onto the screen, giving you the option to quickly tap the O
button in order to have your teammate carry them out. You can perform
these as well of course, but you will gain points by working as a team,
not going at this as a solo mission. You might be good, but you’re
certainly no Jack Bauer, and even he needs some assistance from time to
time. Other control features in the game remain unchanged between the
two games, so for further explanation on these if you’re unfamiliar with
the series, checking out the review of the original
SOCOM:
Fireteam Bravo is recommended.
Upon
completion of each mission, you will be graded on your performance and
earn Command Equity (or CE) which can be used in the armory. This will
allow you to unlock other weapons and accessories that can be equipped,
though there are times when the “stock” weapons, those supplied before
going into the armory, really seem to be just the right thing to get the
job done. If not, you always have the option to grab an enemies weapon
once you’ve killed him, or restrained, it’s all up to how you want to
play.
Last year, the console and portable versions of the game introduced
something a bit more unique, and that would be the crosstalk option.
With this, you can link the PSP and the PS2 versions of SOCOM together
and have them trade data back and forth, more specifically, the
objectives that you’ve completed in the games. What this does is unlocks
new features such as skins for multiplayer and weapons, that can be
used. Linking the two systems together is quite easy, and crosstalk is
going to prompt players to go through the missions in hopes of finding
new bonus objectives to meet and increase the extra features that are
available.
Just
like with the console versions of SOCOM, Fireteam Bravo also offers
players an online mode, though unlike Combined Assault, there is no
option to play the missions in co-op mode. The modes found online
include a free-for-all which is a deathmatch of course, a SEAL and
mercenary battle (no longer terrorist in order to be “politically
correct) and this mode is the one that normally most SOCOM fans are
involved in as it is a team against team battle. The demolition and
extraction mode are still included as well as Tug of War, something that
is a bit like capture the flag though your team is trying to capture
five different control points in order to win. There is also an intel
grab mode as well as Target, much like the free-for-all, though in this
game you have a point that you need to capture and defend, and killing
off opposing players will earn you points. The online version of
Fireteam Bravo also will allow you to start clans, keep a friends list,
and virtually everything else that the console version of SOCOM will.
The PSP really is quite an impressive system when it comes down to it,
and while you may think that usually a portable game is going to suffer
just a little when it comes to the graphics, that just isn’t the case
here. Fireteam Bravo 2 looks just as good as the other versions of SOCOM
do, and it actually looks even better than the first Fireteam title did.
The level designs perfectly mirror what is seen in Combined Assault, and
there are occasions when you will be playing through similar areas. Even
some of the cut scenes are taken from the latest SOCOM and it works as a
good way to truly tie everything together. The only compliant that I
have is that there are times when it’s extremely difficult to see
enemies at a long distance, but that’s where the ability to zoom in and
get a better look at your environment can come into play. Outside of
this however, Fireteam Bravo 2 is an excellent example of what can be
done with a PSP title, in looks and entertainment.
Having
one new SOCOM title to play is good, but having two is even better, and
one that you can take out on the road with you really is one of the best
things of all. The crosstalk option alone really gives both games a high
replay value, but the fact is that when it comes to SOCOM, the series
has nearly been perfected and Sony and Zipper Interactive have outdone
themselves with Fireteam Bravo 2.
-mike-