|
|
|

|
Ultimate Ghosts'n Goblins
|
Official
Website
Platform: PSP
Genre: Action Action
Number of Players: 1
I’ve really been enjoying seeing a number of older franchises make their
way back into the limelight once again. While some are standby’s with
rarely any lapse between releases, let’s say Pac-Man or Mario for
example, other games that have been considered classics by longtime
gamers are still relatively unknown by many. Long before the term
“survival horror” came about by Capcom, they had yet another title that
featured things that went bump in the night; Ghosts’n Goblins, and while
there have been two games featuring a similar premise, the Maximo games
(not considered sequels by fans) Ghosts’n Goblins has returned once
more, this time in its “ultimate” form.
The
forces of darkness and evil have abducted Princess Prin Prin (she and
Princess Peach should start a support group) and there is but one brave
soul who is willing to risk his life and save her; Arthur. Knowing the
risks that he will confront him, Arthur takes on the dangerous mission
and begins his journey deep into the bleak Demon Realm. Every manner of
horrid beast is out to make Arthur’s stay a permanent one, but with his
powerful magic and weapons, he alone may be the only valiant warrior who
can save Prin Prin before it is too late.
Ultimate Ghosts’n Goblins goes back to the old school look and feel of
the game; 2-D (though now I have to question why it was that Sony
decided to not allow Konami to release a 2-D Castlevania.) I know that
everyone these days loves 3D games, but there’s nothing wrong with the
way that games used to be, and if Maximo didn’t quite appease your
Ghosts’n Goblins thirst, this is going to be just the thing that you’re
looking for. However, this isn’t quite the Ghosts’n Goblins that you
might remember.
Ghosts’n
Goblins comes from a long and illustrious line of action platform games,
and that element hasn’t changed at all. In this Ultimate version, just
like the original, Arthur jumps and attacks with a variety of weapons,
but he’s got plenty of new tricks to help him survive in these dark
times. The game wasn’t one designed to allow you to hold onto your
weapons and use them as you wished, but instead your attacks will depend
on whatever you’ve recently picked up, and there are some familiar types
to be found such as the lance and dagger, but this new version offers
you plenty of new ones that will quickly become favorites. There is the
grand lance, a powered up version of your regular lance that will only
allow one shot at a time, but will devastate everything that it comes
into contact with. There’s the fire bottle, Ghosts’n Goblins own version
of napalm, the boomerang scythe (perfect for grabbing out of the way
items and bringing them back to you), the vine whip, a crossbow and my
personal favorite (and one of the most difficult to obtain at times) the
Swallow Blade. This handy item is a homing missile that will it zero in
on nearby enemies.
When weapons fail or darkness gathers, magic may be the only solution.
Arthur begins with flare magic, but in various stages you may uncover
new magical spells to use. These can be equipped from your sub-menu and
as you venture deeper into darkness you will find the means to add some
power not only to your magic, but to your weapons as well. There are
also various items that you will obtain as well as a new item, the
shield. Once equipped simply push down to block attacks. Arthur’s other
means of protection of course is his armor. Getting hit will cause it to
chip away, eventually leaving you running around in your boxers, but you
will find other, more powerful forms, but beware as there is also cursed
armor which will eliminate your use of magic (and so will running around
in your BVD’s.)
Another
new element to Ghosts’n Goblins are the Warp Staves. Each level has one
of these and once you’ve added them into your inventory, you can warp
back again and unlock new items or perhaps even stock up on extra lives.
Being able to re-enter stages is a tremendous help, especially as you
begin to gain new abilities. At times you will see something, just out
of reach, and not quite have the means to get it. Also, you will find
areas where chests appear from no where, but they may be placed in a
dangerous area. Once you’ve discovered the secrets to reaching these
items and locations, you’ll be more than pleased to once again take on
demonic hordes. More importantly however are the gold rings located in
each stage, 33 total, and these will have a bearing on which ending you
get.
Other changes in the game include some nice touches as far as the
overall mechanics. I don’t recall ever being able to shoot up before,
though I don’t think I ever really attempted it. Also, if you happen to
“pass on” instead of starting at the beginning or middle of the stage,
you’ll respawn just a short distance away from your point of death. The
game also throws in some hilarious transformations thanks to magical
pots and spell casting baddies. A walking skeleton, a locust, and ever a
house-maid are just a few of the things that Arthur can find himself
walking around as, though temporarily, if he’s not too careful.
Ultimate
Ghosts’n Goblins certainly is a throwback to the glory days of the
series, though in a very good way, but the graphics don’t suffer. The
game actually looks better than it ever has, but is faithful enough to
the original titles to easily grab the attention and love of long time
fans of the series. The magical spells are quit eye-catching, the
background heavily detailed (I love the corpses rotting away in the
trees in the first stage) and the sound mimics the original game as
well, but it’s not some third rate, 16-bit audio.
The word “ultimate” is in this title for a reason, and while everyone
loves the modernized 3D platformers, don’t let the 2D aspect scare you.
Ultimate Ghosts’n Goblins retains the loyalty to the originals that many
revised classic on the market lack these days. Long time fan? New to the
series? It doesn’t really matter. Ultimate Ghosts’n Goblins is a modern
classic in the making and only the bravest of souls need play.
-mike-
|
|