Platform: PSP
Genre: Strategy
Number of Players: 1 (2 via AdHoc Infrastructure)
My
good friend Mike Lewis, Keeper of All Things to be Reviewed for our
little space on this here interweb thing, told me he was sending me
a card battle game for PSP to review. He knows I don’t much care for
card battle video games, as my unending complaining about Metal Gear
Acid made evident. He also told me it was Yu-Gi-Oh!, something else
I really can’t stomach.
When the box arrived, I did indeed find a card battle game for the
PSP, but it was not Yu-Gi-Oh!. It was in fact Warhammer: Battle for
Atluma. Card battle games are cool, Warhammer is very cool, card
battle video games are not cool at all.
Mike Lewis has a unique sense of humor.
At least it wasn’t Yu-Gi-Oh!. I figured that since it was Warhammer,
I might actually get some enjoyment out of this game, based on the
WarCry collectable card game, which is in turn based on the
Warhammer table top miniatures game. So I popped the UMD into my PSP
and had a go.
Let’s
talk about the look of the game. I rather nice pre-rendered scene (I
still find myself amazed at what this little machine is capable of)
takes you through the “story” of the campaign mode of the game,
after which you can play a game, build your deck, see tutorials, and
the like. Once you have chosen a game, you pick one of the various
battlefields (a rendered background with some minor animation that
looks anywhere from very nice to kind of dull, depending on the
battlefield) and muster your forces from your deck. Here we see the
cards themselves. They are the same cards you find in the CCG, as I
understand it, and they look like scans. That is, they are almost
impossible to read. Fortunately, the vital info is displayed next to
the card on the screen as well, so you don’t actually have to read
the card itself, but as this is a card game, being able to actually
use the card would have been a better way to immerse the player in
the game, I think. There is an option to view the card full screen,
requiring you to turn your PSP sideways to see it properly, but this
really isn’t any better for viewing the cards. I checked this option
out a couple times, and then never used it again. Throw down your
cards on the battlefield, and begin the battle.
Never having played the CCG, I went in cold. I went through the non
interactive tutorials that explained the basics, and then played a
single battle game as a trial run through. I lost that first game,
but as it was for learning, I really didn’t expect to win. One more
trial run to get a better grasp of things, and it started out bad,
but by the end, I won. Then I played one three battle game as my
first “true” game. I won almost every hand, winning the three battle
game easily. Then, I moved on to the “campaign” mode, and won most
every battle there, as well. The difficulty increases as you
progress, but ultimately, I found that as long as I had tactics
points to spend juicing up my army on the field, I almost always won
the roll afterward. Of course, if you don’t have tactics points
available, or don’t have the right cards, you can expect to get
hammered, which happened just often enough to make me unsure of the
outcome, but never really left me feeling like I was in too much of
a bind.
I
had been expecting that, since this is simply a computerized version
of a card game, there would be some kind of character animations,
perhaps some nifty little cut scenes bringing the battles to life,
but there was not. Aside from your cards getting shot up or sliced
and diced when you lose, there was no animated representation of the
battle at all. Winning battles earns you gold, which in turn lets
you buy cards to make your own custom deck, but I felt little
incentive to do so, as the basic decks seemed to work fine. The
music that plays in the background is suitably fantasy sounding, but
gets repetitive after a while.
All of this left me wondering who exactly this game is for. Overall,
the presentation is a bit dull, and ultimately all you are left with
is a video version of a card game. If you are crazy about the card
game, but have no one to play with, then Battle for Atluma would be
an ideal solution. However, if you are crazy about the card game,
you probably got that way by playing it, which would mean that you
already have someone to play against, and the thought of you and all
your buddies shelling out $40 a pop for a video version of what you
already have seems unlikely, and that is assuming you all already
have the $200 plus game machine required to play it.
Read
that last paragraph again, and then decide which category you fall
into. If you are one of those crazy about the game, or are basically
looking for the ultimate game of solitaire, then Warhammer: Battle
for Atluma will make you very happy, indeed. If, on the other hand,
you already have card decks and friends to play against, your $40
would probably be better spent buying more cards, as half the fun of
a collectable card game is actually collecting the cards themselves.
-Ed-