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Elebits
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Official
Website
Platform: Nintendo Wii
Genre: Action
Number of Players: 1 - 4
Usually,
a new gaming console means new games without much in the way of a
learning curve, but the Wii has given us a whole new way to play
games. Every developer I’m sure is looking for an innovative way to
make best use of the Wii’s unique motion sensitive controller, and
so far, I’ve seen some rather creative uses. Leave it to Konami to
come up with a game that isn’t just clever, it’s also fun, and that
game is one of their first from Nintendo’s new system, Elebits.
Elebits refers to the creatures found in the game; small being which
generate electricity. Kai (your character in the game) is a bit
distressed over the existence of these creatures because his parents
have been doing a great deal of research on them and once again they
have left to examine this strange phenomenon. During an electrical
storm, Kai soon finds himself alone and in the dark, but then he
realizes that he has a solution. With his father’s capture gun, Kai
sets out to find the Elebits and bring power back to his home.
The
idea behind the game is quite simple, but the gameplay is what
really makes the game fun and entertaining to play. Elebits is
somewhat like a first-person shooter, though without any emphasis on
killing. Instead, you could think of the game as a digital version
of hide-n-seek. Each stage finds you in a different part of the
house trying to locate the Elebits, and they certain aren’t going to
be right out in the open. Even if they are, and they realize you're
there, the little guys are going to try and hide making your task of
collecting them a bit more difficult.
The baton portion of the Wii controller acts as your “gun” where you
can look high and low for the Elebits. The nunchaku attachment is
used to move as well as crotch or “stretch,” a means to see those
higher areas. Sometimes these small creatures will be right in the
open and easy to spot, but not always. When you spot one, simply
press B to zap him and the power of the Elebit will be added into
your watts, but this also will depend on their emotional state.
Scared Elebits will give less wattage than those that are in a happy
state or sleeping. When you’ve successfully captured enough of the
creatures, different electronic devices will become activated and
turning them on will bring out Power Elebits which can be used to
charge your capture gun even further.
Is
charging the gun necessary though? Absolutely, and you will find
that your initial gun can only pick up so much. You see, you will
need to move objects with the gun, and by moving in any desired
direction, you can toss the items aside or even shake it to get
those Elebits loose that are trying to hide. Objects that appear
with a blue highlight can be readily picked up, but those that are
heavier will show red and tell you how strong the gun needs to be in
order to move the object. The capture gun can also be used to open
doors or drawers by simply “pulling” them with the controller, and
doorknobs can be “turned” in the same fashion.
Catching the Elebits can be made easier if you utilize some of the
many power-ups that are found in the stages. To use these, you
simply need to pick them up with the catch gun, and then smash them
on the floor or against a wall. The homing laser for example will
lock on to multiple targets, making collection these little guys a
breeze. The noise canceller will make it easier to sneak up on the
Elebits or if you’d rather, grab a pulse ball to knock out all of
them within range. There are other power-ups as well, but using the
ones on hand can make catching the Elebits much simpler and also
assist with finding those elusive Pink Elebits that will unlock
other features in the game. Also, there are boss battles featured in
the game which will have you battling some of the nastiest Elebits
that you’ve ever tangled with.
Each
of the games stages have a number of conditions that you must meet
in order to pass. There are time limits that the goals much be
completed in as well, and at the beginning, the rules are quite
simple; just get the necessary amount of wattage to pass to the next
phase. Eventually though, you will find stages where you have to
keep the noise level to a minimum and others that limit the amount
of items that can be broken. Once the objectives are completed, you
can keep playing until time runs out whereupon you’ll be given your
ranking.
Finishing the missions and getting a good rating will award you with
a variety of things. The games Edit mode will allow you to go back
into the stage and redesign it to your liking. You can save these
creations and, most important of all. Via the WiiConnect 24, you can
send your new stage to a friend or you can save and play the ones
that they have created. The game also will give you different modes
once a stage is completed such as Score Attack and Challenge
Mission. There is also an Extras menu where you can see the
different objects you’ve grabbed during the game, replay the movies
from the story mode or even get hints on how to find those precious
Pink Elebits.
If
you want a little more Elebits gameplay action though, you can also
take on the multiplayer mode. Here, you can play with up to four
players and the goal is simply to reach the objective before your
friends, and you can agree upon what these will be prior to playing.
However, remember not to cross the streams. Try to imagine all life
as you know it stopping instantaneously and every molecule in your
body exploding at the speed of light. We’re talking total protonic
reversal here folks. Oh, wait, that was in Ghostbusteres, wasn’t it?
Sorry, that light stream that the capture gun emits just makes me
feel every now and again like I’m carrying an unlicensed nuclear
accelerator on my back.
The Wii graphically is a slight set up from the GameCube, but the
system doesn’t quite have the same power as what its competitors do.
Regardless of that fact though, Elebits really doe look quite good
and works on a more simple scale as far as the graphics go. The
items remind me a bit of what you may have seen in the Katamari
Damacy series, though with a bit more complexity. Elebits certainly
isn’t trying to imitate what is arguably one of the most addictive
and unique puzzle games around, so while there is a a bit
simplicity, the game is a bit more striking in its presentation. The
cutscenes though are interesting and are comprised of still images
with a great amount of detail and life worked into each of them.
While this may not be one of the most advance games visually, it’s
the fun factor that really is going to speak to the player, and
Elebits has a lot of that going for it.
At
first, the idea behind Elebits might seem as though it’s just
another kids game, and we all know that really is the market that
Nintendo caters to, but after spending a few hours straight playing
Elebits, it became obvious; this game was addictive. What has
worried me with the Wii is that companies might use the same limited
usage of the systems features as what has happened with the Nintendo
DS, but that’s simply not the case. Konami has given Wii owners a
game that isn’t quite like anything else you’ve ever seen and one
that I doubt will be seen on other systems do to the issue with the
controls, something that only the Wii is capable of. There’s no use
in hiding it,Elebits is a title that is going to provide all
audiences with some fun and this is hide-n-seek like you’ve never
played it before.
-mike-
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