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Emergency Mayhem
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Platform: Nintendo Wii
Genre: Action / Party
Number of Players: 1 - 4
A
few years back, Acclaim Entertainment announced the game Emergency
Mayhem at the 2004 E3, but the company soon filed for bankruptcy and
technically, that should have been the end of things. However, the
rights for the game were soon purchased by Warner Bros and the game
was now under development by Codemasters. Again, it should be the
end of the story, but soon Codemasters announced that they were now
taking over not only the development but the publishing, and now
that I’ve had a chance to play Emergency Mayhem, the idea of letting
sleeping dogs like seems to be very appropriate.
Emergency Mayhem went from being a multi-platform title to a release
only for the Nintendo Wii, and one that attempts to utilize the
motion sensitive controls. The gameplay consists of a series of mini
games as players take on the role of the police, paramedics, and
fire department in the chaotic location of Crisis City. Just the
name alone really explains why things are in such shambles.
Depending
on which of the three you’ve decided to play, your missions will be
based around it. Many have compared part of the idea behind the game
to that of Crazy Taxi, and that’s really quite accurate as you will
be driving from place to place trying to assist those in need. This
puts you on a time limit, though you can collect clock icons to
increase the counter while the Mayhem Icons will drop the Mayhem
Level of the city just a little as your objective is in fact to
restore order to the city. There are also bonus point icons, each
which are designed for the emergency unit you are playing. The
police grab donuts, not a big surprise, the Fire Department gets hot
dogs and paramedics will pick up coffee.
To find missions, it’s actually really simple as you have an arrow
to point you in the right direction. You must however participate in
missions specific to your job. The police can’t assume the role of
paramedics, so sticking to what you know best is the key. The
missions are all time based, though they aren’t always straight
forward, but eventually you’ll get the hang of it. Some however are
very easy to understand, such as ramming criminals off the road,
fixing leaking fire hydrants and such. There are missions that are
your basic idea of getting something from point A to B, but of
course, time is working against you. There are missions to defuse
bombs or help patients in need, rewire lights, and quite a few other
things. If you fail a mission, you are free to retry it while
succeeding means that you help the mayhem level just a little more.
When
time expires in what is more or less the over world portion of the
game, that’s the end of your run. There are four different portions
to Crisis City, each with different missions and different levels of
difficulty. You can also play the party mode for some multi-player
fun, but the thing is that you’d actually need to find where the fun
is. If you stick with the comparisons to Crazy Taxi, Emergency
Mayhem is really the lowest common denominator. Crazy Taxi is fun
whereas this game is simply an annoyance that plays horribly in just
about every aspect. The controls are horrible, the lack of any real
description the first time through with some mini games makes the
game painfully frustrating, and there’s nothing that Emergency
Mayhem does to really make itself memorable or exciting.
The graphics don’t add much to the game either. The cars are blocky
and unimaginative, and this isn’t necessarily just because it’s a
game on the Wii so much as it was just poorly designed. The level
designs are bland The characters on the street tend to be the
victims they are supposed to represent, only it’s the victim of
generic animation which is applied to all of them. The colors are
horrendous, flat, and literally suck any life that Emergency Mayhem
might have had right out of it. Bad game play, bad idea, and bad
graphics really don’t add up to anything good.
Codemasters
really should have just left this game alone. It wasn’t something
that was gamers were concerned or stressed about not seeing hit the
marketplace. The strange thing is, Codemasters has released some
outstanding games on the PlayStation 3 and the Xbox 360, but so far
their efforts for the Wii have been half-hearted at best. Emergency
Mayhem is just another in a long line of games for the Nintendo Wii
that want to jump on the party bus, but I think in this case it was
the short bus that they got on by mistake.
-mike-
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