Official
Website
Platform: Nintendo Wii,
Nintendo DS
Genre: Modern Retro
Number of Players: 1 - 2
In case you hadn’t realized it, retro is the cool thing these days.
Having games with full 3D, incredible lighting and graphics and
online playability is great and everything, but sometimes there are
gamers who have been a part of the crowd fro quite some time who
crave a little of that old fashioned magic that drew them to video
games in the first place. Every so often though, you find a new game
which is the modern day equivalent to retro.
That’s where a game Like Geometry Wars Galaxies comes into the
picture. Originally the game was a part of Project Gotham Racing 2
as an in-game playable bonus in the garage and later, it was
downloadable as a part of the Xbox Live Arcade as Geometry Wars:
Retro Evolved which was also playable as part of PGR3. Now the game
has evolved just a little further and has made its way onto the Wii.
One of the firs things you might notice is that Geometry Wars really
doesn’t have much in the way of a story, and that’s the true retro
way. Back in those days, we didn’t need a story to keep us
entertained. Did Space Invaders, Asteroids, Dig Dug or any other
games from the arcade days have a story? Not really, and if they
did, it was something really simple that was quickly forgotten in
favor of gamplay. That is precisely the approach that Geometry Wars
takes, and trust me, it works.
The game plays like a classic shooter, and not the variety seen with
Gradius or anything else like that, this is the brand of shooter
before full-color visuals took over. Vector graphics were once all
the rage, and that’s another area that Geometry Wars takes. As you
begin the game, you’ll have access to a handful of planets. Each of
these is a simple, 2D screen where you are limited to your movement,
but within this limited field you can see where some of the enemies
are approach from. The Wii remote serves as your directional fire
while the analog stick on the nanchaku will move your ship. The
overall mechanics are quite easy to grasp, but there is a bit more
finesse involved with the game than just move and fire.
While destroying wave after wave of enemy, you will see that some of
them will leave behind glowing objects called Geoms and collecting
these is essential. Geoms will allow you to purchase things within
the game; the first of these will be the drones that accompany you
in the stage. Drones have a certain behavior pattern they follow, so
an attack drone does precisely that whereas you can opt to bring
along a drone to defend, one to collect geoms and there are eight
different types that you can use. At the end of your game, you will
get experience which will be applied to whatever geom you are using
to increase its effectiveness. Also during stages there the geoms
that will help to increase your multiplier up to a maximum of 150.
However, if you are destroyed at any point, the multiplier returns
back to one and you’ll start from the beginning.
Another method to help increase your score are black holes, worm
holes and anything else that happens to come your way that can suck
enemies into it. Once you’ve activated them by shooting them, they
will begin pulling in everything that comes within their
gravitational pull. You need to be wary however because the more
enemies that are sucked into, the object will get close to critical
mass whereupon it will explode, releasing another wave of enemies
that will act like homing missiles. From my experience, using one of
your limited bombs is a great means to escape destruction.
Each of the stages also will award you with a medal depending on
your score, and the stages get increasingly difficult. But once
you’ve conquered the planets in the galaxy, then what? That once
again goes back to the geoms and these can be used to unlock more
galaxies to battle through. Even though you’ve unlocked a new galaxy
though, that won’t have access to all of the planets and these will
also need to be purchased and if you want even more levels, the game
links up with the Nintendo DS version of Geometry Wars to provide
more content.
There is also a two player mode to be found, so you can either work
with a friend to challenge the stages found dint the game, though
they aren’t the same ones in the single players version, or you can
compete against one another to see who can achieve the highest
score. The idea carries over to the Geometry Wars: Retro Evolved
portion of the game. This is an online mode that will allow you to
see just how well you rank against other plays, though I did find
that the connection for whatever reason was a little slow as far as
accessing the leaderbaords.
Gemoetry Wars does keep with a retro look, so much of what you’ll
see has a vector graphics looks to it, but there are things done
that wasn’t possible years ago when these were the only types of
games you could find in arcades. There are some great visuals, like
how your pointer will tear through the fabric of the grid, leaving a
wave and ripple effect as it does. The explosions of the black holes
is filled with some very eye catching cascades of colors and this
really is true of just about everything found in the game. It’s very
simple in many ways, and yet it also has a nice degree of complexity
which is what makes it classable as “modern retro.”
On top of everything else, Geometry Wars is addictive, incredibly
addictive. There’s no worry about trying to make ti to the next
stage, no concerns about time or anything like that but just, good
old fashioned shooting action in a pleasing package. Even while
trying to sit and write the review I found myself drawn back into
the game as the hours wasted away. You certainly could visit other
galaxies and play as a bounty hunter or some plumber, but those
games will lose their novelty after a while whereas Geometry Wars
just keeps pulling me back into its grip and if I ever needed a
reason to pick up the Wii controller again, this most certainly is
it.
-mike-