Platform: Nintendo Wii,
PlayStation
2,
PSP
Genre: Action / Flying
Number of Players: 1 - 2
I, like most others, wanted the Wii for its
controllers. I don’t think anyone would try to convince you of the
system’s amazing graphic capabilities or tell you they just had to
have one because of the vast array of game titles! But the motion
sensitive, wireless controllers . . . that is where the real draw
for Nintendo’s next-gen system lies. Whether it is stirring
ingredients in Cooking Mama or skipping rope in Rayman’s Raving
Rabbids, the Wii Remote and Nunchuck combo have opened doors for a
whole slew of new gaming ideas . . . as well as a fun and creative
way to play the games we have played before.
There
were two genres which I looked forward to playing with the new
controllers the most: first person shooters and flying games. With
Call Of Duty 3 scratching that first itch very well, I soon came
across Wing Island. I’ll leave my review for that title to convey my
disappointment...but it also took from me the expectations of
finding a good flying game on Nintendo’s system. I am happy to say
that the arrival of Codemasters’ new game Heatseeker has delivered
just the sort of game I was hoping for as long ago as the first time
I held this system’s remotes. A no holds barred, all out assault of
air-to-air mayhem . . . and a little air to ground too!
The premise is simple. You are a young and inexperienced pilot who
has begun some training missions at a remote, foreign island base
when you are drawn into a small skirmish between rebel, terrorists
and your installation. After showing off your skill as a pilot and
logging some combat mission hours and experience, you are
transferred to a more active unit. From here on in, you will be
getting yourself into some heavy stuff and using every skill at your
disposal to keep yourself and your comrades alive.
There
are two distinct playing styles with which to navigate through the
Heatseeker story: an easier Arcade style and a more advanced
Professional setup. In the arcade mode, you will use the Wii’s
Remote to control your aircraft’s steering and reserve the Nunchuck
for firing your machine guns and throttle. When switching over to
Pro Mode, you will find things significantly more involved. Now,
your Remote and Nunchuck are responsible individually for roll,
pitch and yaw. If you are familiar with these terms, you know what I
am talking about . . . if not, go ahead and keep things on Arcade
for a little while . . . you’ll be happy you did!
You will unlock a wide variety of playable aircraft in the course of
this game, including some of the most infamous fighter planes of
modern times. Each model has its own strengths and weaknesses, from
payload capacity to top speed. Some are designed for air-to-air and
others are better tank-killers. In a surprising move, it is up to
you which you will choose and how you will arm it. Not simply
“assigning” you an aircraft for each mission and also giving you the
free reign to experiment and compliment your own playing style gives
this game some bonus points from me.
Your
weaponry ranges from 20mm machine gun to laser-guided smart bombs;
nearly 20 categories of firepower give you more than 30 options for
equipping your dog-fighter. Use heat seeking missiles to knock out a
MIG fighter plane, or drop a cluster bomb over an enemy occupied
area to knock them all out...the choices are yours and they are
numerous and easy to use. Different planes have payload
restrictions, so make sure that you find the perfect combo of speed,
agility, and firepower to become the top fighting ace of these
skies.
All of your plane’s stats, including the manipulation of your
weaponry, are handled through a very convenient and unobtrusive HUD
(heads up display). Air speed, armed weaponry, radar information and
more is all displayed prominently and translated easily with a
glance. Nearly every button on the Wii’s dual controller system is
put to good use, with functions such as zooming in on a target area
or barking commands to your wingmen to better handle the enemy’s
threats. Opaque directional arrows point you toward mission
objectives and an easy to use targeting and lock on system rounds
out the stuff you will be staring at.
Speaking
of which, the graphics in Heatseeker are still not what you would
hope for from a system these days, but they are looking MUCH better
that a few of the other things I have been rotating through my Wii.
The thing is, this game is just so much fun that you won’t even be
worried about graphics! Sure your friends will probably notice and
discuss such things while they watch you play, but that is only
going to be because they are tired of waiting for a turn that isn’t
coming. It is simply too easy to get totally wrapped up in
Heatseeker and forget that the game you are playing is essentially
very basic stuff.
You get in the air, point toward your enemies and shoot ‘em, find
that there are other threats lurking and shoot them too. The
occasional piece of recognizance breaks things up, but you can bet
fairly certainly that you will just be blowing away threats over a
variety of countries and terrains. There is a story mode “feel” to
everything going on here, but the game plays very much like an
arcade. Missions come hard and fast and the action is fast and
frequent, stopping only to brief you on your next assignment. There
is never a dull moment and the game plays so much the better for it.
While
not exactly a “flight sim” and not entirely the best flying action
title that I have ever seen, Heatseeker is a total success in my
book. The combination of a fun game and those ever-remarkable
controllers of Nintendo’s Wii makes for a totally enjoyable
experience that will have you hesitant to power off. I am relieved
to have found a great flying game addition to my Wii library, and I
would highly recommend picking this title up for this system before
any others (it is also available for PS2 and, more recently, the
PSP) as half the fun is squeezing off rounds with those dual
triggers. A great combo of professional design, fun controllers, and
relentless action...a few more of these and the Wii’s future is
bright indeed.
-aaron-