Platform: Nintendo Wii, PlayStation 2, PSP
Genre: Pinball
Number of Players: 1 - 4
I’ve
never really been shy about my love of pinball. Sure, I’m a console
gamer who owns just about every system under the face of the sun
save for those that involve chanting mantras and praying to digital
codes that it doesn’t light up with a code red the moment the power
button is pressed, but pinball still has a place in my heart.
There’s just something about a game where one quarter might be done
within less than five minus or possibly last as long as an hour or
more depending on scores and end of the game matches to get
additional credits. Crave has already given fans a collection of
retro pinball machines as a part of their Gottlieb Collection and
now they are turning towards another legend in the industry with
Williams.
Pinball Hall of Fame: The Williams Collection brings pinball fans
eight digital recreations of machines created of course by Williams.
Some of the games included you’ve probably heard of, you may have
even spent far too much money playing them while other games may be
new and unfamiliar. These games however were the design of some of
the greats in the world of pinball arcade games, namely Steve
Ritchie, Larry DeMar, and Pat Lawlor, and their influence on the
industry has been nothing short of amazing.
While
The Williams Collection might be a bit on the short side in terms of
the available machines, the Gottlieb Collection has eleven, that
doesn’t mean that the game is any less enjoyable, and while I had
some concern about using the Wii controller for a game like this, is
actually works quite well. The A button on the remote serves as your
right flipper while the Z button on the nunchuck is your left.
Either of the controls can be “bumped” to nudge the ball in the
respective direction and to pull back the plunger and shoot, simply
use the analog stick. It’s really as simple as that, and the control
scheme itself is actually very comfortable.
The games included range in release from 1970 up to 1990 and show
both the evolution and innovation of the machines that Williams was
designing. Black Knight introduced the idea of “Manga-Save” and was
the first pinball machine of its kind of feature a two level playing
field while their 1979 release of Gorgar was the first pinball game
that talked with a total of seven words, something that was
groundbreaking for the time. Seeing a machine like Jive Time might
show a pinball game which is very simple in its design, but m
Williams in later years would release games like Funhouse where the
field was filled with ramps and traps doors or Whirlwind where three
spinning discs can change the direction of your ball.
Each
pinball machine has its own rules and objectives, and covering them
all here would be a tremendous task, but for most, you should know
how to play pinball. It’s much more than just shooting the ball and
keeping it in play. Hitting ramps and drop targets will help to
activate other aspects of the game, keep your points increasing,
unlock any multi-ball features, and overall, the game is kept
exciting. Black Knight is probably one of the most popular games
featured in this collection, though personally I’ve always been a
big fan of Funhouse, a game which kept me away from school on a
number of occasions. You will also find other Williams titles like
Firepower, Pin*Bot, Taxi and Space Shuttle included here.
However, there is another challenge that you must be prepared for.
As you begin the game, only a few of the cabinet will be available
for free play and the others must be unlocked. The first way to do
this is with credits and you begin with a mere 30. Achieving high
scores and even getting matches will reward you with additional
credits, but more important is trying to accomplish each of the
goals that is set out for the individual tables. This is where skill
and at times, a great deal of patience will become important. The
idea of reaching a high score of 600,000 or more on Gorgar sound
easy, but this is a low scoring game and the idea of a kickback if
you lose the ball at the beginning of each play doesn’t exist. Maybe
getting a “Rudy Gulp” is something else that doesn’t seem like it’s
that challenging, but remember that you need to get this dummy to
fall asleep first before you can even get close to getting him to
swallow the ball. Achieving all of the goals on tables will also
unlock the free play mode on your choice of table, so there are a
number of ways that you can get everything made available to you
without spending your hard earned credits.
If
the free play in the Williams Arcade gets a little boring, there is
another challenge; the Williams Challenge. Here, you will play
through each of the machines available with the objective of either
matching or surpassing the given high score. The goals for each
given table are still in play as well, so it is still possible to
not only earn credits but unlock the tables in free play mode.
Finally, for those looking for challenge their friends, they can do
so beyond the arcade and tackle the games tournament mode where up
to four players can compete for bragging rights.
Having played the Gottlieb Collection more than I probably should
have (my PSP version of the game often has problems working
correctly if that tells you anything) I was always impressed with
the look of the game, but I think that the Williams Collection might
actually surpass what has already been seen in these collections.
The tables are recreated almost perfectly, and there are some things
that just can’t make their way into a home version, but the look and
the even the sound gives the illusion of being right there playing
the table. Even that familiar, loud popping sound that is heard when
you earn a match is found in the game. The physics even seem to be
improved, though I did find a few glitches here and there with the
flippers but most of the time, it actually worked in my favor.
Home
versions of pinball machines might not be quite the same thing as
really playing them, but what’s more inexpensive; picking up this
collection for under $50 or trying to buy a single Funhouse machine
off eBay for around $3000? That’s what I thought, and if you’re a
fan of pinball, this is a collection that you must own and if you’re
not, this might make a believer out of you. Now I can only hope that
the next step isn’t just more Gottlieb and Williams games, and I am
disappointed that Cyclone wasn’t included with this release, but
hopefully Midway will soon be included so that we can finally play
machines like The Addams Family and The Twilight Zone.
-mike-