Official
Website
Platform: Nintendo Wii
Genre: Miscellaneous / Party
Number of Players: 1 - 4
The
Super Monkey Ball series has been a smash success since its Japanese
debut (as simply Monkey Ball) back in 2001. Since that time it has
achieved near legendary status with eleven sequels and remakes on
platforms such as Gamecube, PS2, XBOX, Gameboy Advance, Nintendo DS,
Nokia N-Gage, PSP and even three versions designed solely for cell
phones. Now that is what I call a legacy! But before anyone could
wonder when this series would burn out, the Nintendo Wii came along
and brought with it a brand new version of this classic
primate-based platform title: Super Monkey Ball: Banana Blitz.
Not only does this new game continue in the proud and popular
tradition of Super Monkey Ball games, but it actually revolutionizes
it! This rebirth of the series is not only due to the Wii’s
innovative motion sensitive control, but because Banana Blitz is the
first game in the series which features bosses at the end of each
world and also the first time in the franchise you can jump! If you
are familiar with the series it should be obvious how important
these changes are, but just in case you aren’t, let’s take a look at
what all this is about.
As
the name suggests, you play as a monkey...in a ball. Yeah, your
little primate rolls around in his orb like a hamster on your
kitchen floor, trying his hardest not to run into things that will
cause him to fail. SMB is all about navigating your monkey through
challenging floating levels filled with distractions, obstacles,
time limits, and rewards...moving from a sole starting point to a
fixed goal in the fastest amount of time possible. Fall or get
knocked off your level and not only do you lose one of your lives,
but you are going to be starting all over to try again! Return to
levels you have already passed to beat your old time, and don’t
forget to play the party games included when you want a break from
the stressful action.
All your favorite playable monkeys are back for this installment:
AiAi, the fast moving and spastic little dude; MeeMee, the friendly
female who has a crush on him; Baby, their offspring which has come
back from the future to help out; and GonGon, the muscle bound ape
with little personality and loads of strength. But Banana Blitz has
one other surprise for Wii owners...the addition of two brand new
faces! YanYan is another female, and like MeeMee she has a crush on
AiAi. While it isn’t clear how she will stir things up, Doctor is
here to keep things on track. This wise old monkey is a little off
his rocker, but the exploits of his past more than make up for it.
Each
monkey has stats which separate their playability into strong
points; each reflecting a value of speed, weight, jumping,
acceleration and overall size. The faster monkeys will blaze through
levels, but may fly off the path more; the heavier monkeys resist
attempts to alter their path, but don’t jump as high or as far. Size
of course is important when players are attempting to weave between
obstacles and can even make it difficult to fit into some end goals.
The addition of the two newest monkeys allows for a wider range of
attributes and the ability to choose a little more appropriately how
you want to navigate through the various levels.
Whether your monkey ball is barreling down a speedy luge track or
you are winding it through a series of bridges and barrier poles,
one thing is of the utmost importance...control! Until now, control
has always been a matter of D-Pads or Analog Sticks, and while these
were fairly successful methods, neither could compare with Wii’s
motion controlled wireless remote and nunchuck. Players can simply
hold the remote in their hand and lean it forward to get their ball
rolling...the further the front dips, the faster the ball rolls. To
turn, all one must do is roll the remote to the right or left...the
more it is tilted, the tighter the turn. This completely fluid
motion control allows for far easier steering of your primates as
you can be tilted all the way forward AND all the way left at the
same time; something not possible on an analog stick...
Then
of course there is the new jumping. Levels now have gaps and holes
which zooming monkey balls must leap over if they hope to survive.
Not only missing bits of track require the jump function however, as
all manner of fence, road block, boss weapons and step-ups call for
your monkey to leap over them. Both a flick of the wrist and a press
of a button will result in a jump, so players can pick the way which
works best for them and their game play. This new angle to game play
will delight and challenge even the most skilled monkey ball fans,
and with two ways to make your monkey hop, everything remains
intuitive to the Wii’s control setup. While the nunchuck is not
required to play the game, it can be utilized to control the camera
angle...ultimately a choice based solely on preference.
Over 100 game levels await all you adventurous monkey wranglers,
spread through 10 “worlds” ranging from an Egyptian-like desert, to
a dark underground cavern, to outer space and even an entire pirate
themed world. Each world has 8 regular levels leading up to a main
boss, with the ability to open up bonus levels depending on your
performance. Each boss is quite varied and their difficulties range
from very easy to really freaking hard! Huge birds, robotic
dinosaurs, abominable snowmen and more must be overcome before
facing off with the final baddie...a giant pirate who has stolen
your golden bananas.
Unlike
other games of this type, defeating the bad guy doesn’t mean your
game play is over and this title is heading for trade in. Banana
Blitz also hosts 50 mini games (more than any other SMB title by a
long shot!) that can be played for fun, high scores or best time.
Games such as snowboarding, jump-rope, bowling, racing, darts,
sling-shot and many, many more are there for your enjoyment at a
moments notice. You don’t have to unlock these levels or earn them
in any other manner and can spend countless hours just trying to
beat your or a friends best efforts. Many of these games are more
ambitious then the control scheme allows, and there are quite a few
of them which are almost unplayable. The Whack-A-Mole game and Disc
Golf are just two of these that are more frustrating to attempt then
they are worth.
Interestingly enough, this is the first time that I have encountered
any instance where the Wii remote didn’t work effortlessly and feel
completely natural. Whether it simply isn’t compatible with the
glitchy games or whether they aren’t designed properly to utilize
the controller...who knows. There are plenty of games still left
that work brilliantly, and I don’t feel that I am missing out on
anything with the handful that are unplayable.
Without
a doubt, Banana Blitz is the best-rounded entry in the series; and
given the new control interface, the most diverse and challenging.
If you have enjoyed any of the previous games, you will no doubt be
very pleased here...the extra characters and added game play
features are quite a treat! If you haven’t played the SMB games
before this is a great place to start...made even more fun through
the controls of the Wii. With endless replay value and a fast paced,
segmented offering that doesn’t take days to complete, Banana Blitz
is highly recommended title to purchase early on for your system,
and one which you will no doubt keep around for a long time.
-aaron-