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Target: Terror
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Official Website
Platform: Nintendo Wii
Genre: Light Gun
Number of Players: 1
Before
first-person shooters were the preferred method of immersing
yourself into the action of shooting video games where focused on a
different kind of action and that was the light gun. This concept
however isn’t anything new and actually goes far back to 1936 with
the Seeburg Ray-O-Lite, but the modern generation of video games
took hold of this idea quite well. Any of us who were kids back when
the Nintendo was released could definitely tell you that we spent a
lot of time with the NES and games like Duck Hunt, a title that is
still a classic today. Light gun games aren’t gone and forgotten,
but they are something of a dying breed though every so often one
comes along for the console systems.
Target: Terror is another of those almost unnecessary video game
ports that has found its way onto the Wii, not to mention that the
original release of the game was back in 2004. Using everyone’s fear
of terrorism as the backdrop of the setting, players begin with
having one of the briefest and non-informative cutscenes in recent
video game history inform them in so few words that terrorist have
targeting whatever the given location is that the player has decided
to start in. The objective is like just about every light gun game
that works on a track system, and you simply move through wave after
wave of terrorist, shooting them down and attempting to reach the
specified kill number. In the meantime, you must also avoid shooting
innocent bystanders and hostages, grab life icons to boost your
health, and of course grab a variety of weapons that just happen to
be scattered across the location.
The
game hypes itself as being something that’s compatible with the Wii
Zapper, but that’s one of the many in a long list of unnecessary Wii
add-on’s that aren’t really going to add any benefit in playing this
or any other game. It’s almost as bad as the add-on packs that I’ve
seen with things like baseball bats, tennis rackets, and golf clubs
and if you truly need something like this to feel as though you’re a
part of the action, I say just get up off the couch and go and do
the real thing. All of these attachments are merely a means to grab
some quick cash from consumers and aren’t going to benefit you in
any way. Trust me, the games will play exactly the same with or
without anything added on your Wiimote.
Target: Terror is a rail shooter, the generally seen play style when
it comes to light gun games and if you’re not familiar with the
idea, the game itself will dictate where you move; your only job is
to shoot terrorists and grab power-ups when you see them on the
screen. The light gun games from Namco-Bandai, Time Crisis in
particular, are probably the best examples of this variety of
gameplay, and Target: Terror wants to be Time Crisis in the worst
way, the problem being that it can’t.
One
of the first things you might notice playing the game is that you
start out with an insane amount of credits to continue the game when
you die. This may lead you to believe that Target: Terror is going
to be insanely difficult and as a result, that might be something
that increases the level of fun, but that fact is that it does not.
I’m fine with Contra giving me more continues than God, but that’s
also the perfect example of a game that is a great, solid action
title. Target: Terror on the other hand is completely the opposite
and wants to be difficult just to be difficult, something that would
be fantastic if the game were fun.
Target: Terror is anything but fun. It plays as a third rate rail
shooter at best, falling below some of the other Namco-Bandai titles
in the same genre that don’t have the Time Crisis name attached to
them. The game features nine different missions across a whole three
locations as an incentive to keep playing and if that’s not enough,
there are mini-games that can be unlocked, but these are almost
worse than the game itself. While moving around, you will constantly
be in a position to reload, something that is done by pointing
off-screen and firing. This is the same idea as most light gun
games, though once again going back to Time Crisis, the premise of
ducking to avoid fire and to reload was a nice touch to the series,
but Target: Terror lacks this completely. It wants so badly to be
retro that if falls flat on its face in doing so. If you’re feeling
a bit saucy, you can also try and play the game in the Justice Mode.
Here, John Woo wanna-be’s will have the ability to use both of the
Wiimotes as guns. We’ve all seen players doing this in the arcades
and it’s been done in other console titles, but having it as an
addition to Target” Terror isn’t something that boosts the fun
level.
What
really sets the game back and makes you question what the developers
were thinking is the games approach to graphics. The terrorists are
actually actors, films and recorded and dropped into the thick of
things to give you the feeling that you’re actually shooting
someone. It would feel like that I suppose if the enemies did
different things. Each has a preset pattern of movements that shows
no difference when they appear on screen, but it gets even worse.
The costuming is terrible. These guys look like they could be in a
low-budget action film. A terrorist wearing a hoody? Am I supposed
to be intimidated by him or the guy that’s wearing jogging pants?
All of these characters appear against a computer generated location
complete with some interactive elements. You can blow up oil
barrels, not that I’d recommend it with the price of gas these days,
or even shoot the telephones and computers, but even that doesn’t
add any degree of enjoyment into the game.
The Wii has become the dumping ground recently for PC games that for
the most part just didn’t have outstanding sales the first time
around and now arcade games that didn't exactly have a stellar
performance, and I don’t think that giving you the option to flail
the controls around like a moron will add any redeeming value. I’ve
played a lot of light gun games, and I was convinced that I had
played some of the worst of these, but I stand corrected. Target:
Terror is undoubtedly one of the worst “light gun” games to come
along in quite some time and the third rate live actors make some of
the games seen on the Sega CD look like stunning masterpieces.
-mike-
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