Official
Website
Official WWE Website
Platform: Nintendo Wii,
Nintendo DS,
PlayStation
2,
PlayStation 3, PSP,
Xbox 360
Genre: Sports Entertainment
Number of Players: 1 - 4
I
was no real surprise when Yuke’s and THQ announced their latest
entry into the WWE video game franchise for every current console
under the face of the sun. Televisions venerable and dominating
force in the world of sports entertainment has legions of fans
across the world, and there’s no reason to limit the fans to just
one or two consoles. While the games seen on the PlayStation 3 and
the Xbox 360 as well as even the PSP and PlayStation 2 have that
classic mode of gameplay that has been a huge part of the series for
quite a few years now, the offerings that have found their way onto
the Nintendo platforms to me feel a bit too gimmick-ridden.
WWE SmackDown vs. Raw 2008 presents the first officially licensed
game to appear on the Nintendo Wii, and I’m certain that it won’t be
the last either. This year’s entry into the ongoing series brings
together a majority of the superstars seen as a part of the Raw,
SmackDown brands as well as a few personalities that are present on
ECW. I think everyone really understands by now exactly what this
game entails and it’s simply to bring the action and excitement that
only the WWE can offer into your living room and into the palm of
your hands. The Wii version also allows players to identify their
games by the usage of their Mii, but you won’t be intergrading that
into the matches. It’s merely so in households where there’s more
than one player, you’ll know which game is which. You’ll also find
most of your favorite superstars such as The Undertaker, CM Punk,
Triple H, and John Cena, though there are a few, such as the
McMahon’s and legends like The Rock and Mick Foley, that you will
have to unlock.
The
highlight on the other next generation platforms was the new 24/7
mode which allowed for a number of different options in career mode
outside of simply having matching, but that is gone with the Wii
mode and has been replaced with the Main Event. This is a stripped
down version of the 24/7 Mode where you’ll select the superstar
you’d like to play as, or use one of your creation, choose your
brand (either Raw and SmackDown) and begin your career path to
superstardom. Initially you’ll start out on the bottom rung, but as
you win matches, your popularity will grow and other opponents will
become available. There are two ways to get matches; either you will
be challenged by someone from the back locker room or you can issue
challenges yourself. You can also enlist a tag partner if you’d like
or chat with a Diva, and this is all done via a cellphone. The
locker room is also where you can save your game or take a look at
who is the most popular in each respective brand as well as who
currently holds which title. After matches you can go in for some
training and boost your skills or take some time to get a relaxing
massage to help build back that stamina.
The overall method of gamplay is a bit of a mixed bag in my opinion,
and as you might have already suspected, the Wii version of WWE
SmackDown vs. Raw 2008 relies heavily on the usage of the Wiimote
and Nunchuck. To hit your opponent, you merely need to swing the
remote portion, and this is fairly easy, and the same method is used
with grapples, though once an opponent is in your grasp, you will
then get a selection of directions you can move into in order to
perform the move. There is also an option to use your favorite move
which is done by using A and B together and, you guessed it,
swinging the remote. If you want to use an Irish Whip on the other
hand, you’ll be using the Nunchuck portion and this is also used for
the taunts in the game.
The
good news about this control scheme is that there are moves I found
much easier to perform using this method. The Undertaker’s “old
school” rope walk is accomplished easily with the favorite moves
option and some of those impressive running take downs can be done
simply by swinging the remote. The problem though is that there is
too much swinging in my opinion. If you’re on the mat, you need to
swing the remote rapidly to get up, you’ll use it to break grapples,
and unlike some of the other games in the franchise, the Wii version
of WWE SmackDown vs. Raw 2008 doesn’t offer you any training before
hand. You could read the instructions I suppose, but what fun would
that be? The overall list of available moves however is much smaller
than what is offered with the others games.
There are also only five different match types, quite a difference
in comparison to the other next generation platforms. You’ll get
your regular singles match, a tag team bout, a KO Match, Triple
Threat, and Hardcore. If you don’t feel up to taking the WWE
superstar challenge with the Main Event, you can go for a single
match in the Play Now option which will give you a better chance to
get to know the moves and the feel of the game. There is also a King
of the Ring tournament available to play. Finally, the game will
also let you create a superstar. It’s not nearly as in-depth as what
the other games are which feature this option, though the templates
which are pre-created is a nice touch. The create-a-wrestler mode
lacks quite a few elements, though the advancement the feature has
seen over time has lead to a point where you may find yourself
spending a great deal of time creating your perfect wrestler.
The
Wii, being Nintendo’s much-hyped “next generation” of gaming show
limitations once again in the graphics department. While the look of
WWE SmackDown vs. Raw 2008 doesn’t look horrible, the game lacks the
smoothness that you might find with the competing consoles. Instead,
the title looks more along the lines of a PlayStation 2 game. There
are a few rough edges seen on occasion and the game really has a
tendency at times to lurch forward with the frame rate while
performing certain moves, not to mention that the commentary will
often cut off while going from one move to another in order to try
and keep up with the action. There is also a real lack when it comes
to the crowd, something that is far better detailed on other
systems, and while some may think that’s not essential, it does add
a great deal to the overall feeling of the game in my opinion.
Although this title is by no means horrible to look at, once again
it is apparent that the Wii does have its limitations in the visual
department, and that seems to be something that is inherent in the
system.
WWE SmackDown vs. Raw 2008 is a much better title than what was seen
on the Nintendo DS, but again I think that Nintendo and developers
are relying too much on the gimmick aspect of the system and not
enough on good, solid gameplay. The gimmicks will only get you so
far and there will come a time when the fans and gamers are going to
grow tired of them. It seems that for right now, everyone is in love
with Nintendo’s little darling system because of the “innovation”
that it has supposedly brought with it, but that will slowly begin
to change. If you only own a Wii and you’re a fan of the WWE brands,
I’m certain that you’ll find hours of enjoyment with this game, but
if you do own another next generation consoles, they offer quite a
bit more and the Wii version should be left, face down on the
canvas, in favor of one of the other games.
-mike-