Official
Webpage
Platform: Xbox,
PlayStation
2
Genre: Action
Number of Players: 1
Jack Slate, hard boiled lone wolf cop, is
back for more bad guy killing action In Dead to Rights 2 from
Namco.
I
remember the first Dead to Rights. I liked it quite a lot,
my only real complaint being that the Xbox version could be overly
difficult at times, so I was looking forward to giving the new game
a go. Generally, the first thing I do when I pick up an Xbox game
is look at the back of the case to see what features the developers
have included. Dead to Rights 2 supports “Players 1” – and
that’s it. No Dolby Digital Sound. No HDTV Display (not even
480p). Not even “Other”. When I see a game that supports so little
of the features the Xbox has to offer, it makes me wonder what kind
of effort the developers have put into the title. Unfortunately,
playing the game did nothing to alleviate those concerns.
The first thing I noticed was that
there were multiple difficulty settings, something the first games
(the Xbox version, anyway) did not offer. This is good. I set the
game to “normal” and then went to the Tutorials section.
The first game had a playable training
level, so that is what I expected from this game. What I found was
a series of training videos, showing me the action while text
scrolled along telling me how to do things. Bah. I watched two of
these, not all the way through. I looked at the manual (something I
loath doing) to get a quick rundown of the controls, then started a
new game.
The
gameplay breaks down like this; run to an area, shoot the many bad
guys, send your trusty mutt Shadow out to maul a guy and take his
gun if you run out of ammo. Lather, rinse, repeat. There was a
melee combat section thrown into the mix, but my question was, why?
The melee combat in the first game was included for levels in which
you couldn’t have a gun. Here, it was thrown in the middle of a run
and gun level. I had plenty of weapons and ammo, only to go through
a door and suddenly have none. As far as the fisticuffs themselves,
if you think of old school side scrolling beat-em-ups like Final
Fight, you have an idea of what to expect. Very little
variation of attacks are offered, but then, none are needed. There
are some special moves you can do, but there are really nothing more
than eye candy. Simply mashing the punch button will work well
enough in most instances, at least until you set the game to a
harder difficulty setting.
On the game’s “normal” difficulty
setting, I found there to be virtually no challenge. At the end of
the first level, it took me three tries to finish off the boss- but
that was because I had blown through the rest of the level so
quickly that I hadn’t fully acclimated myself to the controls, using
canisters (“Explosives and such” as the manual calls them), roll
moves, disarms, and the like. I hadn’t needed to. The boss
area was the first time I needed to use *any* manner of strategy,
and that consisted of running back and forth and ducking behind
walls.
The slow motion bullet time style
diving effect returns for Dead to Rights 2. It is still a
cool effect- I really love the bullet time thing. Again, I found it
not really necessary to play the game. Pulling the right trigger
auto targets enemies and this is really the only game mechanic you
will need to use in order to be successful. You can still do
all those neat little disarms, human shield moves, and you can climb
and roll, but I found that these mechanics most often serve as eye
candy. Rarely did I actually need them in order to get
through a level.
Graphically,
the lack of HD support really shows in this game. Backgrounds are
bland, characters are block, though they animate fairly well.
Overall the game looks like something that could have been done on a
Nintendo 64, and is wasted on the Xbox’s powerful hardware. Audio
is decent, if repetitive, doing its job of relaying what is going
but, like the graphics, not much else. Control is one of the games
better features. From the 3rd person perspective, you
have total control over Jack and the camera, and I had no issues
with the camera getting stuck or locked in a bad position as happens
with many 3rd person games. Other basic controls, such
as shooting, targeting, and the like, are simple button pushes, not
overly confusing over difficult to pull off.
I have not mentioned the game’s story,
because it is, by and large, irrelevant. There are some cut scenes
and a plot, of sorts, but the action is so generic that just about
*any* storyline could have been substituted and it would have worked
just as well.
Had
the developers put more effort into varying the level design and
gameplay, Dead to Rights 2 could have been a worthy action
game. It’s not a bad game by any means; it simply feels out
of date compared to the current generation of action games, and even
to its own predecessor. As it is, I would recommend those
interested to rent before you buy. The game can be finished in
about 8 hours or so, so unless you are a hardcore fan of the
original, you probably don’t want to purchase just yet. On the
other hand, for those who are fans of the old school, run and gun
type gameplay, this might be your thing. It does feature a lot of
mindless, over the top violent fun. Dead to Rights 2 would
be just the thing for killing a few spare moments or blowing off
some steam after a bad day.
-Ed-