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Max Payne
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Official Website
Platform: Xbox, PlayStation 2, PC, Macintosh
Genre: Action
Number of Players: 1
“Max Payne is a man with nothing
to lose in the violent, cold, urban night. A fugitive undercover cop
framed for murder, and now hunted by the cops and the mob. Max is a man
with his back to the wall, fighting a battle he cannot hope to win.
Prepare for a new breed of deep action game. Prepare for pain…”
-From the Max Payne box cover.
It’s a good thing we gamers don’t
base our purchases on box cover splash, cause if we did, no one would
ever give Max Payne a shot. I mean, did you read that copy? Is that
not, like, the most overused kinda setting for a game in the world? If
you had a dollar for every gritty, urban, cop on the edge type story
line out there, well, I don’t know how many dollars you’d have, but it
would be quite a lot.
Fortunately,
we don’t have to rely on box cover splash for our game info.
No, we savvy gamers know the best info for game news is the ever present
Media Hype Machine. TV, web, previews disks- we know everything
we want to know about any given game, and much we really don’t,
long before it comes out. Unfortunately, most games don’t
live up to all that hype. Once you get them in your console,
you find that, other than the graphics and sound, they are all pretty
much the same as what came before.
Enter Max Payne, a game that lives
up to the heaping helpings of hype shoveled upon our heads for so long
before it was released. The mold, while not exactly shattered, is
certainly an unusable mess.
You
play the title role, stubble faced Max Payne. Max is a cop.
His family has been murdered. He has been framed. He is
out to clear his name and get revenge in the cold, dark night.
He will do this by killing a lot of people and blowing a lot of stuff
up. Along the way, will meet interesting people, who will give
you clues and tips to the whole what and why for of the story.
The story is told through a graphic novel layout, and here, the artwork
is superb. The style and feel is very much like that of comic
artist Alex Ross, who did Kingdom Come, among others, and it is just
excellent. It works extremely well for the subject matter of
the game. After the cut scenes are over, its back to the killing
and blowing stuff up. Cool. I just love killing people
and blowing stuff up. Well, in games at least. I cant
say if I like it in real life or not, cause I’ve never done
it. Hopefully, no one will ever murder my family and frame me
for murder, so I don’t have to find out. In this game,
killing and destroying is a true joy, done with a unique style, thanks
to Bullet time effects and great animations. There is a high
level of attention paid to detail in this game, from simple sounds,
to particle effects, even down to the bullets you shoot. And
that’s good, cause you will shoot a lot of bullets. You
have a great assortment of guns to fire them from too, including dual
Barettas, shotguns, the Desert Eagle (the heavy hitting hand cannon
brought to by the good folks at Israel Military Industries, makers
of the infamous Uzi SMG), and so many more. Control is a bit
different- it takes a little getting used to, but after a short time,
it comes naturally, and burning down bad guys while flying through
the air in slow motion is not only very, very cool, but relatively
easy to do.
As with most Rockstar games, the
graphics are a bit sparse. While not the most beautiful game on the
Xbox, the visuals serve this game’s style very well, so I really can’t
nit pick them all that much. Character animations are very good, and
watching the scum bleed and fly as you blow them away is very
satisfying. The sound effects work very well. The sounds of gunshots
and things burning are suitably realistic, and taken all together, the
environments really give you a feeling of being there.
In
Max Payne, you use the bullet time effect to slow down time, enabling
you to dodge enemy bullets, while keeping yours right on target.
You’ve seen it overused to death in the movies, but getting
to actually use it in a game, especially when it’s this well
done, is a real treat. The bullet time is measured in an hourglass
shaped meter- when it runs out, no more slo mo. It refills on
its own over time, though, without having to find special power ups,
and that is a good thing. If you do get shot (and you will),
your character’s health status is handled with the standard
meter, running down as you get shot. Refilling it requires finding
pain pills, located in places you would expect to find them, such
as first aid stations and bathroom cabinets. This, to me, is
a nice change from the random floating chicken legs and things that
you find in most games. It helps keep the sense of realism in
line.
One
thing I liked very much is the game’s self adjusting difficulty
feature. With this, the game tracks how you play, and adjusts
the badness of the bad guys to keep the game flowing. This,
to me, is a much-needed aspect to games, and I’m glad to see
it’s finally arrived. A game that is too easy is not worth
playing because there is no challenge. If a game is too hard,
well, I’m sure you know what happens- you have to invest in
a new controller in the most extreme cases, but at the very least,
its just not worth the frustration, and the experience is ruined.
Max Payne gives you a decent challenge, but also keeps thing moving
along at a nice even click. The game is not terribly long (I
think I beat it in a bout 10 hours or so), but the pacing makes it
feel just right. Hopefully, we will see this feature in more
games in the future.
When you take all the games
aspects together, what you get is a great game playing experience, and
you remember why you started playing games in the first place. Intense
shooting action combined with a gritty story, groovy comic style
storytelling, and a difficulty level that is just right for you,
makes for a title that is fun to play while it lasts, and it comes
highly recommended.
- Ed -
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