SMASH COURT
TENNIS™3 FOR
XBOX 360
WARMS UP IN
NORTH
AMERICA
Atari
Announces
Upcoming
North
American
Release of
NAMCO BANDAI
Games’
Latest
Star-packed
Tennis
Smash,
Coming
August 2008
NEW YORK,
April 24,
2008 –
Atari, Inc.
(Nasdaq:
ATAR), one
of the
world’s most
recognized
brands and a
third-party
video game
publisher
and
distributor,
today
announced
the upcoming
launch of
Smash Court
Tennis™ 3
for the Xbox
360® video
game and
entertainment
system from
Microsoft,
the latest
star-packed
tennis smash
in the
renowned
series from
NAMCO BANDAI
Games.
Featuring
the biggest
names in
tennis
including
Roger
Federer and
Maria
Sharapova,
highly
realistic
visuals, a
host of
gameplay
enhancements
and online
play via
Xbox LIVE®
online game
service,
Smash Court
Tennis™ 3
will be
lobbing and
smashing its
way into
North
American
retailers in
August 2008.
The first in
the revered
tennis
simulation
series for
the new
console
generation,
Smash Court
Tennis™ 3
for Xbox 360
tests the
player’s
skills
against 16
of the
world’s
finest
international
tennis
players.
From
established
stars such
as world
number one
Roger
Federer,
Maria
Sharapova,
Rafael Nadal
and Martina
Hingis, to
rising
talents
including
Italy’s
Andreas
Seppi and
Nicole
Vaidisova of
the Czech
Republic,
each player
has their
own
strengths
and
weaknesses
which come
into play on
the game’s
painstakingly
rendered
courts.
Making the
most of the
power of
Xbox 360,
Smash Court
Tennis™ 3
boasts
enhanced
graphics
including
improved
player
animations,
realistic
shadows,
skin shaders
and High
Dynamic
Range
rendering
which
combine to
deliver a
greater
level of
realism and
immersion
for the
player. A
host of
customizing
options
allows
players to
choose
rackets,
shoes,
hairstyles,
skin tone
and clothing
to create
their own
unique star
of the
courts. New
gameplay
includes a
system which
lets all
players, no
matter what
their skill
level,
benefit
quickly from
the powerful
shots and
finely honed
skills of
the star
players.
Gameplay
modes
include
Tutorial,
Arcade,
Pro-Tour,
and
Exhibition
mode where
up to four
players can
go head to
head
offline. The
game also
features an
online mode
allowing
players to
play online
via Xbox
LIVE® online
entertainment
network. In
addition to
Xbox LIVE
voice chat
and
rankings,
players can
take on
opponents in
online
tournaments
and in a
range of
different
matches.
Online
doubles
matches let
players team
up side by
side for a
long
distance
match
against
another
pair,
bringing the
action and
interaction
alive like
never
before.
For more
information
about
Atari’s
entire
product line
up, visit
www.atari.com.
About NAMCO
BANDAI Games
Europe:
NAMCO BANDAI
Games Europe
S.A.S., is a
leading
interactive
entertainment
software
publisher
based in
Cergy-Pontoise,
France. The
company is a
part of the
NAMCO BANDAI
group of
companies
known for
creating and
publishing
many of the
industry's
top video
game
franchises
including
the
RidgeRacer™,
Tekken™,
SOULCALIBUR™,
Tamagotchi™,
Digimon™,
Dragonball®
and Naruto™
brands.
About Atari,
Inc.
New
York-based
Atari, Inc.
(Nasdaq:
ATAR) is a
third-party
publisher
and
distributor
of
interactive
entertainment
software in
the U.S. The
Company’s
1,000+
titles
include
hard-core,
genre-defining
franchises
such as Test
Drive® and
mass-market
and
children’s
franchises
such as
Dragon Ball
Z®. Atari,
Inc. is a
majority-owned
subsidiary
of
France-based
Infogrames
Entertainment
SA (Euronext
– ISIN:
FR-0000052573),
the largest
interactive
games
publisher in
Europe. For
more
information,
visit
www.atari.com.
Safe Harbor
Statement
With the
exception of
the
historical
information
contained in
this
release, the
matters
described
herein
contain
certain
"forward-looking
statements"
that are
made
pursuant to
the Safe
Harbor
provisions
of the
Private
Securities
Litigation
Reform Act
of 1995.
Forward-looking
statements
in this
release are
not promises
or
guarantees
and are
subject to
risks and
uncertainties
that could
cause our
actual
results to
differ
materially
from those
anticipated.
These
statements
are based on
management's
current
expectations
and
assumptions
and are
naturally
subject to
uncertainty
and changes
in
circumstances.
We caution
you not to
place undue
reliance
upon any
such
forward-looking
statements.
Actual
results may
vary
materially
from those
expressed or
implied by
the
statements
herein. Some
of the
factors
which could
cause our
results to
differ
materially
include the
following:
the loss of
key
customers,
such as
Wal-Mart,
Best Buy,
Target, and
GameStop;
delays in
product
development
and related
product
release
schedules;
loss of our
credit
facility;
inability to
secure
capital;
adapting to
the rapidly
changing
industry
technology,
including
new console
technology;
maintaining
relationships
with leading
independent
video game
software
developers;
maintaining
or acquiring
licenses to
intellectual
property;
fluctuations
in the
Company's
quarterly
net revenues
and results
of
operations
based on the
seasonality
of our
industry;
the
termination
or
modification
of our
agreements
with
hardware
manufacturers;
and other
factors
described in
our SEC
filings.
The Company
undertakes
no duty to
update any
forward-looking
statements
to conform
the
statement to
actual
results or
changes in
the
Company's
expectations.