PLAYTIME
NEVER ENDS
AS MAJESCO
ENTERTAINMENT'S
TOY SHOP FOR
NINTENDO DS™
SHIPS TO
RETAIL
OUTLETS
NATIONWIDE
EDISON,
N.J., April
29, 2008 -
Go toy crazy
on Nintendo
DS™! Majesco
Entertainment
Company
(NASDAQ:
COOL), an
innovative
provider of
video games
for the mass
market,
today
announced it
has shipped
Toy Shop to
retail
outlets
nationwide.
Developed by
GAMEINVEST,
Toy Shop
encourages
entrepreneurship
and
creativity
by
challenging
players to
run a
successful
business
that creates
and sells
inherently
fun products
that
everyone
loves-TOYS!
"Toy Shop
offers a
unique twist
on the
traditional
business sim
by combining
toy
production,
sales and an
original
storyline,"
said Gui
Karyo,
Executive
Vice
President of
Operations,
Majesco. "An
in-depth sim
experience,
Toy Shop
will
resonate
with DS
owners
looking for
high quality
entertainment
at a great
value."
In Toy Shop,
players can
choose their
style of
play-whether
it's
assuming
full control
of all
aspects of
the family
toy business
or just
making toys
to sell in
the store.
As the
business
grows,
seasonal
holidays
will attract
new
customers
and let
players
unlock
additional
store
locations.
Players use
the stylus
to make
toys, adjust
prices,
manage
merchandising
and review
customer
habits that
affect
buying
patterns.
Shop owners
can create
more than 30
toys for the
store,
including
teddy bears,
action
figures and
board games,
and a
tutorial
helps future
entrepreneurs
learn the
ropes of the
business.
Additional
RPG elements
require
players to
get out of
the shop and
mingle with
the
community to
discover
what toys
are in high
demand and
earn new toy
designs to
attract more
customers.
Toy Shop is
rated E for
Everyone,
and is now
available
for a
suggested
retail price
of $19.99.
For
additional
information,
please visit
www.melandmark.com
and
www.majescoentertainment.com.
About
Majesco
Entertainment
Company
Majesco
Entertainment
Company is a
provider of
video games
for the mass
market.
Building on
20 years of
operating
history, the
company is
focused on
developing
and
publishing a
wide range
of casual
and family
oriented
video games
on leading
console and
portable
systems.
Product
highlights
include
Nancy Drew™,
Cooking
Mama™ and
Zoo
Hospital™
for Nintendo
DS™ and
Cooking
Mama: Cook
Off for
Wii™. The
company's
shares are
traded on
the Nasdaq
Stock Market
under the
symbol:
COOL.
Majesco is
headquartered
in Edison,
NJ and has
an
international
office in
Bristol, UK.
More
information
about
Majesco can
be found
online at
www.majescoentertainment.com.
About
GAMEINVEST
Based in
Portugal,
GAMEINVEST
is an
investor,
developer
and
publisher
dedicated to
creating
interactive
entertainment
for
everyone.
Founded on
the
principle
that games
have popular
reach across
all age
groups,
GAMEINVEST
is focused
on producing
original
titles that
engage
wide-spread
international
markets and
all types of
players.
Currently
supported by
€3MM in
private
investment
funding,
GAMEINVEST
is a
forward-looking
company
poised to
expand the
audience and
acceptance
of the
interactive
entertainment
medium as
both an art
form, and a
leisure
activity.
With more
than a dozen
games in
production
for a
variety of
market
segments,
the company
is
pioneering
new ways for
games to
become
popular,
mainstream
entertainment
for all. For
more
information
please
visit:
www.gameinvest.net.
Safe Harbor
Certain
statements
contained
herein are
"forward-looking
statements"
within the
meaning of
the Private
Securities
Litigation
Reform Act
of 1995,
Section 27A
of the
Securities
Act of 1933,
as amended,
and Section
21E of the
Securities
Exchange Act
of 1934, as
amended.
These
forward-looking
statements
may be
identified
by reference
to a future
period(s) or
by the use
of
forward-looking
terminology,
such as
"may,"
"will,"
"intend,"
"should,"
"expect,"
"anticipate,"
"estimate"
or
"continue"
or the
negatives
thereof or
other
comparable
terminology.
The
Company's
actual
results
could differ
materially
from those
anticipated
in such
forward-looking
statements
due to a
variety of
factors.
These
factors
include but
are not
limited to,
the demand
for our
products;
our ability
to complete
and release
our products
in a timely
fashion;
competitive
factors in
the
businesses
in which we
compete;
continued
consumer
acceptance
of our
products and
the gaming
platforms on
which our
products
operate;
fulfillment
of orders
preliminarily
made by
customers;
adverse
changes in
the
securities
markets and
the
availability
of and costs
associated
with sources
of
liquidity.
The Company
does not
undertake,
and
specifically
disclaims
any
obligation,
to release
publicly the
results of
any
revisions
that may be
made to any
forward-looking
statements
to reflect
the
occurrence
of
anticipated
or
unanticipated
events or
circumstances
after the
date of such
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