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Press Release

GGL.com brings the largest gaming Competition Ever held in China LIVE to viewers across globe

Chinese government Officially Sanctions Event and lends full support
 

Santa Monica, Calif. - December 14, 2005- GGL, experts in online competitive video game tournaments, has announced that will be broadcasting the largest gaming event in China’s history. On Dec. 17th and 18th, GGL will stream live from Shanghai coverage of China Internet Gaming’s National Competition 2005 Grand Finals AND the WarCraft 3 International All Stars Invitational. GGL, which has obtained an approval from the Chinese Government, will now be able to give its viewers a rare, behind-the-scenes look at the proceedings.

The event, the largest competition ever held for Chinese gamers, will also mark the first time a video game tournament will be broadcast live from China by a U.S. media company. The broadcast team from GGL subsidiary “Inside the Game” (iTG), led by Stuart “TosspoT” Saw and Paul “Redeye” Chaloner, will provide exclusive video and audio reporting for the competition for GGL.com.

Intel Corporation has signed on as the official sponsor of the broadcast, marking the first time a major company has sponsored a live videogame broadcast from China. Shanghai Telcom, one of China’s leading telcoms, has also signed on as a sponsor and NVIDIA Corporation will provide high speed bandwidth for the broadcast.

As a result of this sponsorship participation, the streams will be provided free to GGL Members; new Members can still sign up for free at GGL.com before the broadcast and catch all the action.

The CIG Tournament is officially sanctioned by the China Ministry of Information Industry’s People’s Post & Telecommunication News Group and is supported by the China Ministry of Culture and the China National Sports Bureau.

“This is one of the most exciting things to ever happen to pro-gaming and GGL,” said Ted Owen, co-founder and chairman of GGL. “By having the support of the Chinese government and our partners at China Internet Gaming, we are able to bring groundbreaking new entertainment to the world. China is the new frontier in gaming and we plan on being the eyes and ears of everyone who can’t be in Shanghai.”

CIG is the largest competition by far in the country, covering 30 of the 32 provinces of China and more than 10,000 cyber cafes in its promotional activities. Each province conducts its qualifier in collaboration with the top cafes in each province. This year, 150 top cyber cafes staged the qualifiers for more than 300,000 gamers.

The games for this year’s event include “WarCraft III: The Frozen Throne,” “Counter-Strike 1.6” and “Nokia-Sina.com: Gear Assault.”

Coverage will be a premier event on www.ggl.com and available at no cost to their loyal audience with audio commentary available on www.getinsidethegame.com. Blizzard Entertainment’s Battle.Net is supporting this exciting tournament.

About GGL

GGL: Global Gaming League is a worldwide leader in organized competitive online and live video game tournaments and events (V-Sports). GGL services its worldwide community of videogame enthusiasts via its state-of-the-art online gaming network, led by its destination website GGL.com, its year-round live videogame events, and by providing a broad array of gaming-oriented services and content of deep interest to video gamers in the U.S. and abroad. Through these offerings, GGL creates an immersive entertainment experience for a rapidly growing community of connected gamers.

For more information, visit
www.ggl.com


About China Internet Gaming National Competition
The China Internet Gaming National Competition (CIG NC) 2005 is conducted over a period of 6 months commencing from 28 June 2005 since its official launch & press conference in Beijing. With the culmination of the grand final happening on the 17-18 December 2005 in Shanghai, at the prestigious Shanghai Multimedia Park.

For more information on the latest progress of the CIG NC, please visit our website at www.cig.org.cn.

 


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