ACTIVISION’S
CALL OF DUTY
4®: MODERN
WARFARE™
TAKES HOME
TOP HONORS
AT SPIKE
TV’s 2007
“VIDEO GAME
AWARDS”
Santa
Monica, CA –
December 10,
2007 –
Infinity
Ward’s Call
of Duty®:
Modern
Warfare™,
the epic
first person
action game
from
Activision,
Inc. (Nasdaq:
ATVI),
earned top
honors as
Best Shooter
and Best
Military
Game at
Spike TV’s
5th Annual
“Video Game
Awards”
(VGA) show,
which was
held at
Mandalay Bay
Resort and
Casino in
Las Vegas on
Friday,
December 7.
“We’re
thrilled
that Call of
Duty 4:
Modern
Warfare was
recognized
as best in
class by our
peers and
the media,”
said Robin
Kaminsky,
executive
vice
president of
publishing,
Activision,
Inc.
“Activision
is committed
to creating
great
gameplay
experiences
and these
awards are a
testament to
the vision,
talent and
commitment
of the
development
team at
Infinity
Ward.”
Headquartered
in Santa
Monica,
California,
Activision,
Inc. is a
leading
worldwide
developer,
publisher
and
distributor
of
interactive
entertainment
and leisure
products.
Founded in
1979,
Activision
posted net
revenues of
$1.5 billion
for the
fiscal year
ended March
31, 2007.
Activision
maintains
operations
in the U.S.,
Canada, the
United
Kingdom,
France,
Germany,
Ireland,
Italy,
Sweden,
Spain, the
Netherlands,
Australia,
Japan and
South Korea.
More
information
about
Activision
and its
products can
be found on
the
company's
World Wide
Web site,
which is
located at
www.activision.com.
Cautionary
Note
Regarding
Forward-looking
Statements:
Information
in this
press
release that
involves
Activision’s
expectations,
plans,
intentions
or
strategies
regarding
the future
are
forward-looking
statements
that are not
facts and
involve a
number of
risks and
uncertainties.
Activision
generally
uses words
such as
“outlook”,
“will,”
“could,”
“would,”
“might,”
“remains,”
“to be,”
“plans,”
“believes”,
“may”,
“expects,”
“intends,”
“anticipates,”
“estimate,”
future,”
“plan,”
“positioned,”
“potential,”
“project,”
“remain,”
“scheduled,”
“set to,”
“subject
to,”
“upcoming”
and similar
expressions
to help
identify
forward-looking
statements.
Factors that
could cause
Activision’s
actual
future
results to
differ
materially
from those
expressed in
the
forward-looking
statements
set forth in
this release
include, but
are not
limited to,
sales of
Activision’s
titles,
shifts in
consumer
spending
trends, the
seasonal and
cyclical
nature of
the
interactive
game market,
Activision’s
ability to
predict
consumer
preferences
among
competing
hardware
platforms
(including
next-generation
hardware),
declines in
software
pricing,
product
returns and
price
protection,
product
delays,
retail
acceptance
of
Activision’s
products,
adoption
rate and
availability
of new
hardware and
related
software,
industry
competition,
rapid
changes in
technology
and industry
standards,
protection
of
proprietary
rights,
maintenance
of
relationships
with key
personnel,
customers,
vendors and
third-party
developers,
international
economic and
political
conditions,
integration
of recent
acquisitions
and the
identification
of suitable
future
acquisition
opportunities
and foreign
exchange
rate
changes.
Other such
factors
include
additional
risk factors
identified
in
Activision’s
most recent
annual
report on
Form 10-K
and
subsequent
quarterly
reports on
Form 10-Q.
The
forward-looking
statements
in this
release are
based upon
information
available to
Activision
as of the
date of this
release, and
Activision
assumes no
obligation
to update
any such
forward-looking
statements.
Forward-looking
statements
believed to
be true when
made may
ultimately
prove to be
incorrect.
These
statements
are not
guarantees
of future
performance
and are
subject to
risks,
uncertainties
and other
factors,
some of
which are
beyond our
control and
may cause
actual
results to
differ
materially
from our
current
expectations.