New XNA Game
Studio 2.0
From
Microsoft
Enables
Creation of
Online
Multiplayer
Games Using
LIVE
Popular game
development
software now
includes
support for
Xbox LIVE
and Games
for Windows
– LIVE
REDMOND,
Wash. — Dec.
12, 2007 —
Microsoft
Corp. today
marked the
next step in
its
initiative
to
democratize
game
development
and unleash
the
creativity
of the
community
with the
release of
the XNA Game
Studio 2.0,
the next
generation
of the
popular game
development
platform for
Xbox 360 and
Windows. The
new version
builds upon
XNA Game
Studio
Express,
released one
year ago,
and includes
the ability
to create
online,
cross-platform
multiplayer
games for
Xbox 360 and
Windows
using Xbox
LIVE and
Games for
Windows —
LIVE,
respectively.
XNA Game
Studio 2.0
adds more
than 15 new
features and
is available
for download
from http://creators.xna.com.
“When
building XNA
Game Studio
2.0, we
wanted to
offer
everyone the
opportunity
to utilize
the rich
gaming
environment
of LIVE used
by AAA
developers
for titles
such as
‘Halo 3’ and
‘Gears of
War,’” said
Chris
Satchell,
general
manager of
the XNA
organization
at
Microsoft.
“We
accomplished
our goal
with this
new toolset,
and, best of
all, it
remains
highly
accessible
to students,
hobbyists
and pros
alike.”
Many of
LIVE’s best
features are
supported by
XNA Game
Studio 2.0
with minimal
to no coding
necessary to
activate
them —
features
like
matchmaking,
which uses
LIVE to find
the best
games for
you to play
based on
your
location and
internet
connection.
Additionally,
XNA Game
Studio 2.0
fully
supports
game
development
with all
versions of
the
Microsoft
Visual
Studio
product
line.
XNA Creators
Club
Academic
Trial
Memberships
Now Free to
Qualified
Students and
Faculty
Since its
release last
December,
XNA Game
Studio has
been an
incredible
success,
with 750,000
downloads,
adoption by
more than
300
universities
worldwide
and at least
nine
textbooks on
the tools in
development.
In subjects
from
computer
science to
fine arts,
introductory
courses to
graduate and
research
projects —
XNA Game
Studio is
helping
faculty
members and
students
explore the
boundaries
of applied
gaming
technology
in
education.
Along with
XNA Game
Studio 2.0,
Microsoft
will also
provide a
free
academic
trial
membership
in the XNA
Creators
Club
beginning in
January,
allowing
faculty
members and
students to
use XNA Game
Studio 2.0
and Xbox 360
for
instructional
purposes.
Time to
Dream-Build-Play
Again
From more
than 4,500
entrants
from around
the world,
four
community
games were
awarded Xbox
LIVE Arcade
publishing
contracts in
this year’s
Dream-Build-Play
game
development
competition.
Microsoft
will once
again
challenge
aspiring
game
developers
to create
their dream
games for a
chance to
win more
coveted
publishing
contracts.
This week
Microsoft
kicks off
registration
for
Dream-Build-Play
2008 with
the Silicon
Minds
Warm-Up
Challenge.
Registration
begins on
Dec. 14 and
winners will
be announced
at the Game
Developers
Conference
where
details of
the main
challenge
will be
announced.
Run in
partnership
with
Microsoft
Research’s
Machine
Learning
Group in
Cambridge,
England;
Rare Ltd.;
and Lionhead
Studios,
prizes for
the Warm-Up
Challenge
will include
the
once-in-a-lifetime
opportunity
to interview
for an
internship
with one of
those
organizations.
“Artificial
intelligence
is so
important to
the games we
make at
Lionhead
Studios, and
we are very
excited to
see what the
community
can come up
with in this
Warm-Up
Challenge to
Dream-Build-Play
2008,” said
Peter
Molyneux,
managing
director at
Lionhead
Studios. “We
are always
on the
lookout for
the best
talent and
believe that
XNA Game
Studio 2.0
will be a
great
platform for
contestants
to showcase
their skills
on.” More
information
about
Dream-Build-Play
2008 is
available at
http://www.dreambuildplay.com.
About
Microsoft
Founded in
1975,
Microsoft (Nasdaq
“MSFT”) is
the
worldwide
leader in
software,
services and
solutions
that help
people and
businesses
realize
their full
potential.