ACTIVISION
TEAMS UP
WITH GGL FOR
SOLDIER OF
FORTUNE®
PAYBACK
TOURNEY
$15,000 In
Prizes Up
For Grabs To
The Best
Mercenaries;
Sign Up Now
At
SOF.GGL.COM
Santa
Monica, CA –
Dec. 13,
2007 –
Activision,
Inc. (Nasdaq:
ATVI), in
conjunction
with the GGL,
today
announced
the Ultimate
Mercenary
Tournament
for its
recently
released
high-octane
first person
action game
Soldier of
Fortune®
Payback. At
stake is
$15,000 in
cash and
prizes and
an
all-expense
paid trip to
New York
City, along
with the
fame and
bragging
rights that
being the
best virtual
mercenary in
the world
gets you.
Practice
rounds begin
today with
official
qualifying
tournaments
kicking-off
in January
2008. For
complete
registration
information,
along with
rules and
regulations,
go to
SOF.GGL.COM.
The Ultimate
Mercenary
Tournament
will offer
single and
team play
ladders in
the online
multiplayer
modes. Ten
finalists
will pack
their bags
and head to
New York
City in
February for
a spot in
the
championships
to be
televised on
Voom
GamePlay HD.
About
Soldier of
Fortune
Payback
Soldier of
Fortune
Payback is
the
long-awaited
third
installment
of the
Soldier of
Fortune
video game
series. The
saga
continues
with the
mercenary
organization
known as
“The Shop,”
where
players take
on the role
of a hired
mercenary.
Players will
experience
all the
thrill and
dangers of
authentic
mercenary
combat
blasting
their way
through high
intensity
combat
situations
in the
world’s most
dangerous
hotspots
with an
arsenal of
weapons
capable of
doing
massive
amounts of
damage.
Using any
means
necessary,
players will
need to
uncover a
complex plot
and defeat
an extremist
organization
determined
to throw the
world into
global
conflict.
Failure is
not an
option.
Fore more,
visit the
official
site at
www.MercsWanted.com.
Soldier of
Fortune
Payback,
which is
published by
Activision
Minneapolis,
is available
now for the
Xbox 360™
video game
and
entertainment
system from
Microsoft,
the
PLAYSTATION®3
computer
entertainment
system and
the PC. The
game has
been rated
“M” for
Mature by
the ESRB.
About GGL
GGL is the
leading
media
company
dedicated to
expanding
and
delivering
the culture
of
videogaming
to a
worldwide
audience.
Formerly
known as the
Global
Gaming
League, GGL
engages its
growing,
global
community of
loyal
videogame
enthusiasts
via its
state-of-the-art
online
gaming
network, its
year-round
live
videogame
tournaments
and events,
celebrity
leagues such
as the
Hip-Hop
Gaming
League and
the
Professional
Baseball
Gaming
League, and
broad array
of
gaming-oriented
content,
technologies
and
services.
These
offerings
put the GGL
at the
epicenter of
the online
gaming
universe,
creating an
immersive,
360-degree
entertainment
experience
for a
rapidly
growing
community of
connected
gamers. For
more
information,
visit
www.ggl.com.
About
Activision,
Inc.
Headquartered
in Santa
Monica,
California,
Activision,
Inc. is a
leading
worldwide
developer,
publisher
and
distributor
of
interactive
entertainment
and leisure
products.
Founded in
1979,
Activision
posted net
revenues of
$1.5 billion
for the
fiscal year
ended March
31, 2007.
Activision
maintains
operations
in the U.S.,
Canada, the
United
Kingdom,
France,
Germany,
Ireland,
Italy,
Scandinavia,
Spain, the
Netherlands,
Australia,
Japan and
South Korea.
More
information
about
Activision
and its
products can
be found on
the
company’s
World Wide
Web site,
which is
located at
www.activision.com.
Cautionary
Note
Regarding
Forward‐looking
Statements:
Information
in this
press
release that
involves
Activision’s
expectations,
plans,
intentions
or
strategies
regarding
the future
are
forward‐looking
statements
that are not
facts and
involve a
number of
risks and
uncertainties.
In this
release they
are
identified
by
references
to dates
after the
date of this
release and
words such
as “will,”
“will be,”
“remains,”
“to be,”
“plans,”
“believes”,
“may”,
“expects,”
“intends,”
and similar
expressions.
These risks
and
uncertainties
include, but
are not
limited to,
sales of
Activision’s
titles,
shifts in
consumer
spending
trends, the
seasonal and
cyclical
nature of
the
interactive
game market,
Activision’s
ability to
predict
consumer
preferences
among
competing
hardware
platforms
(including
next‐generation
hardware),
declines in
software
pricing,
product
returns and
price
protection,
product
delays,
retail
acceptance
of
Activision’s
products,
adoption
rate and
availability
of new
hardware and
related
software,
industry
competition,
rapid
changes in
technology
and industry
standards,
protection
of
proprietary
rights,
maintenance
of
relationships
with key
personnel,
customers,
vendors and
third‐party
developers,
international
economic and
political
conditions,
integration
of recently
acquired
subsidiaries
and
identification
of suitable
future
acquisition
opportunities,
limitations
on our
ability to
issue stock
and options
and foreign
exchange
rate
changes.
Other
factors that
could cause
Activision’s
actual
future
results to
differ
materially
from those
expressed in
the
forward‐looking
statements
set forth in
this release
include,
without
limitation,
the further
implementation,
acceptance
and
effectiveness
of the
remedial
measures
recommended
or adopted
by the
special
sub‐committee
of
independent
directors
established
in July 2006
to review
Activision’s
historical
stock option
granting
practices,
the board
and
Activision;
the outcome
of the SEC’s
formal
investigation
and the
derivative
litigation
filed in
July 2006
against
certain
current and
former
directors
and officers
of
Activision
relating to
Activision’s
stock option
granting
practices,
the
possibility
that
additional
claims and
proceedings
will be
commenced,
including
additional
stockholder
litigation,
employee
litigation,
and
additional
action by
the SEC
and/or other
regulatory
agencies,
other
litigation
(unrelated
to stock
option
granting
practices),.
, and the
risks
identified
in
Activision’s
most recent
annual
report on
Form 10‐K
and recent
reports on
Form 8‐K.
The
forward‐looking
statements
in this
release are
based upon
information
available to
Activision
as of the
date of this
release, and
Activision
assumes no
obligations
to update
any such
forward‐looking
statement.
Forward‐looking
statements
believed to
be true when
made may
ultimately
prove to be
incorrect.
These
statements
are not
guarantees
of future
performance
and are
subject to
risks,
uncertainties
and other
factors,
some of
which are
beyond our
control and
may cause
actual
results to
differ
materially
from our
current
expectations.