Xbox 360
Becomes
First Video
Game Console
Ever to
Invite the
World to
Create
Original
Games and
Share Online
With
Millions
Flood of
community-created
games to
double
leading
games
library
SAN
FRANCISCO —
Feb. 20,
2008 — In a
landmark
announcement
during the
keynote
address at
the annual
Game
Developers
Conference (GDC),
Microsoft
Corp.
promised to
soon allow
Xbox LIVE
members to
play, rate
and share
community-created
games. As
the first in
the industry
to pioneer
high-speed
online
gaming and
high-definition
games, Xbox
360 once
again broke
new ground
by
introducing
a new, open
distribution
service for
games
created by
the
community
and soon
playable by
its 10
million Xbox
LIVE
members.
Community-created
games on
Xbox LIVE
will quickly
double the
size of the
Xbox 360
game
library. By
the end of
2008, Xbox
360 owners
will have
access to
more than
1,000 games,
making it
the largest,
most
creatively
diverse
library
across all
next-generation
platforms.
“The time
has come for
the games
industry to
open its
doors to all
game
creators,
enabling
anyone to
share their
creations
with the
world,” said
John
Schappert,
corporate
vice
president of
LIVE,
Software and
Services for
the
Interactive
Entertainment
Business at
Microsoft.
“Our goal is
to drive a
creative and
social
revolution
in games
with the
same
transformative
power that
we’ve seen
in digital
music and
video
sharing.”
Inviting
Everyone to
Share Their
Own Games
With
Millions
Demonstrating
a look into
the future
potential of
community-created
games on
Xbox 360,
Chris
Satchell,
general
manager and
chief XNA
architect at
Microsoft,
announced
that seven
games
created
using XNA
Game Studio
2.0 would be
available
immediately
for Xbox 360
owners to
download
from Xbox
LIVE
Marketplace:
• “JellyCar.”
Created by
Walaber from
the United
States, this
game is
about
driving a
squishy car
through
squishy
worlds,
trying to
reach the
exit.
• “Little
Gamers.”
This is a
2-D high
definition
action side-scroller
based on the
famous Web
comic
“Little
Gamers”
created by
Loïc Dansart,
a
24-year-old
software
developer
from
Belgium.
• “The
Dishwasher:
Dead
Samurai.” An
intense 2-D
action
platform
game created
by James
Silva from
the United
States, “The
Dishwasher:
Dead
Samurai” has
a unique,
highly
stylized
look and
fast and
fluid
action.
• “TriLinea.”
This puzzle
game created
by Edison S.
Prata Jr.,
Renato
Pelizzari da
Silva and
Davi da
Silva Prata
from Brazil
mixes
fast-paced
action with
strategy.
• “RocketBall.”
Created by
Tyler
Wanlass,
Patrick
Murty and
Todd Barrons
of the
United
States, this
neighborhood
game of
dodgeball
explodes
onto the
street with
fast-paced
multiplayer
action.
• “ProximityHD.”
This game,
created by
Brian Cable
from the
United
States,
takes the
essence of
strategy
games —
battles for
control of
territory
and armies —
and distills
it down to a
simple,
easy-to-understand
set of rules
for casual
players.
• “Culture.”
Created by
independent
game
development
company
Hidden Path
Entertainment
from the
United
States,
“Culture”
contains
challenging
games and
puzzles
based on
beautiful
flowers.
An Xbox 360
community
game created
using
Microsoft’s
XNA Game
Studio
software and
XNA Creators
Club
membership
will be able
to be
submitted
for
distribution
on Xbox
LIVE. Each
community-created
game must
then undergo
a thorough
peer-review
process and
be evaluated
for accuracy
in
representation
and
appropriateness.
Community
game
developers
will be able
to beta test
the process
this spring
and will be
able to
distribute
their games
on Xbox LIVE
by the end
of this
year.
About Xbox
360
Xbox 360 is
a superior
video game
and
entertainment
system
delivering
the best
games,
unique
entertainment
features and
a unified
online
gaming
network that
revolve
around
gamers. Xbox
360 has a
portfolio of
more than
300 games in
nearly 40
countries.
More
information
can be found
online at
http://www.xbox.com/xbox360.
About
Microsoft
Founded in
1975,
Microsoft (Nasdaq
“MSFT”) is
the
worldwide
leader in
software,
services and
solutions
that help
people and
businesses
realize
their full
potential.