MAJESCO
ENTERTAINMENT
ANNOUNCES
'MAJOR
MINOR'S
MAJESTIC
MARCH'
Legendary
Designer
Masaya
Matsuura and
Artist
Rodney Alan
Greenblat
Bring First
Marching
Band Game
Exclusively
to the Wii™
System
(EDISON,
N.J.,
January 31,
2008) -
March to the
beat of your
own drum as
Majesco
Entertainment
Company
(NASDAQ:
COOL), an
innovative
provider of
video games
for the mass
market,
today
announced
Major
Minor's
Majestic
March for
the Wii™
home video
game
console.
Developed by
NanaOn-Sha,
Major
Minor's
Majestic
March marks
the return
of the
creative
team behind
the renowned
PaRappa the
Rapper
franchise--legendary
game
designer and
multimedia
musician
Masaya
Matsuura and
famed New
York artist
Rodney Alan
Greenblat.
"There's
something
magical
about
marching
bands that
truly
captures the
imagination.
The concept
of leading a
virtual band
that's
reliant on
your
musicianship
is a perfect
fit for the
interactive
capabilities
of Wii,"
said Gui
Karyo,
Executive
Vice
President of
Operations,
Majesco.
"The
combined
musical and
artistic
superiority
of Matsuura
and
Greenblat
make them a
natural
choice to
deliver this
innovative
title
exclusively
to the Wii
audience."
Major
Minor's
Majestic
March turns
the Wii
Remote™ into
a "special"
baton that
the
bandleader,
Major Minor,
uses to keep
tempo,
recruit new
band members
and pick up
valuable
items. While
marching
through
eight
whimsical
locations
that contain
various
hair-raising
events,
Major Minor
strives to
create the
most
impressive
parade ever.
Players can
add up to 15
different
instruments
to their
dynamic
procession-including
brass,
woodwinds,
and
percussion-to
alter its
composition
and
resulting
performance.
Players are
scored on
how well
their band
maintains
its rhythm
and manages
obstacles
that could
otherwise
throw the
procession
into
disarray.
The band
keeps tempo
to more than
25 popular
marching
band songs
from around
the world,
composed
into
original
medleys for
each stage.
Major
Minor's
Majestic
March is
expected to
release
holiday
2008. For
more
information
about
Majesco's
exciting
line of
products,
please visit
www.majescoentertainment.com.
About
Majesco
Entertainment
Company
Majesco
Entertainment
Company is a
provider of
video games
for the mass
market.
Building on
20 years of
operating
history, the
company is
focused on
developing
and
publishing a
wide range
of casual
and family
oriented
video games
on leading
console and
portable
systems.
Product
highlights
include
Nancy Drew™,
Cooking
Mama™ and
Zoo
Hospital™
for Nintendo
DS™ and
Cooking
Mama: Cook
Off for the
Wii™
console. The
company's
shares are
traded on
the Nasdaq
Stock Market
under the
symbol:
COOL.
Majesco is
headquartered
in Edison,
NJ and has
an
international
office in
Bristol, UK.
More
information
about
Majesco can
be found
online at
www.majescoentertainment.com.
About
NanaOn-Sha
Like a fresh
breeze
spreading
originality
and fun,
NanaOn-Sha
has employed
music,
images and
games as a
means to
bring smiles
to the world
since 1993.
Beginning
with
uniquely
original
best-selling
game series
such as
PaRappa the
Rapper and
more
recently
with
Tamagotchi
Connection:
Corner Shop,
NanaOn-Sha
has extended
their
project
realm
further,
including
the
creation,
development,
and
production
of music for
the Robot
Pet AIBO,
the
revolutionary
iPod game
musika and
CG
animations
for
educational
TV shows
broadcast
nationwide.
www.nanaon-sha.com.
Safe Harbor
Certain
statements
contained
herein are
"forward-looking
statements"
within the
meaning of
the Private
Securities
Litigation
Reform Act
of 1995,
Section 27A
of the
Securities
Act of 1933,
as amended,
and Section
21E of the
Securities
Exchange Act
of 1934, as
amended.
These
forward-looking
statements
may be
identified
by reference
to a future
period(s) or
by the use
of
forward-looking
terminology,
such as
"may,"
"will,"
"intend,"
"should,"
"expect,"
"anticipate,"
"estimate"
or
"continue"
or the
negatives
thereof or
other
comparable
terminology.
The
Company's
actual
results
could differ
materially
from those
anticipated
in such
forward-looking
statements
due to a
variety of
factors.
These
factors
include but
are not
limited to,
the demand
for our
products;
our ability
to complete
and release
our products
in a timely
fashion;
competitive
factors in
the
businesses
in which we
compete;
continued
consumer
acceptance
of our
products and
the gaming
platforms on
which our
products
operate;
fulfillment
of orders
preliminarily
made by
customers;
adverse
changes in
the
securities
markets and
the
availability
of and costs
associated
with sources
of
liquidity.
The Company
does not
undertake,
and
specifically
disclaims
any
obligation,
to release
publicly the
results of
any
revisions
that may be
made to any
forward-looking
statements
to reflect
the
occurrence
of
anticipated
or
unanticipated
events or
circumstances
after the
date of such
statements.