DON’T
ANYBODY
F*&#$@! MOVE
THIS IS A
ROBBERY!!!
Codemasters
Announces
HEI$T and
Reveals
First
Details on
inXile
Entertainment’s
New Game of
Pullin’ Jobs
and Robbin’
Banks in ‘69
Burbank, CA
– Tuesday,
March 20,
2007 –
Kindly place
your
wallets,
purses,
jewelry and
all other
valuables
into the bag
in front of
you as
Codemasters
announces
HEI$T™ – an
all-new job
pullin’,
bank robbin’
action-drivin’
game set in
a helter
skelter
version of
San
Francisco,
circa 1969.
Currently in
development
at inXile
Entertainment,
HEI$T is
expected to
ship this
fall for
next-generation
consoles and
the PC.
HEI$T allows
gamers to
become the
leader of a
group of
renegade
criminals as
they rob and
steal their
way
throughout
San
Francisco,
all the
while their
sites set on
the big
score – the
Mint. It’s
1969, the
summer of
love in San
Francisco.
Enter Johnny
Sutton,
fresh out of
jail and a
descendant
from a long
line of
big-time
thieves,
including
his father
who was
gunned down
during a job
some years
back.
Playing as
Johnny, and
together
with his
Uncle Sal
and reunited
crew,
players are
set to pull
off dozens
of heists
that will
inevitably
make a name
for him as
the greatest
bank robber
of all time.
HEI$T is
more than
just a game
about cops
and robbers.
In addition
to robbing
banks, each
with their
own specific
set of
security
precautions,
players will
be highly
motivated to
pull off
other jobs,
including
knocking off
bars,
restaurants,
strip clubs,
armored
cars, and
more in
order to
acquire
bigger and
better tools
needed to
penetrate
increasingly
more
difficult
banks.
And what
great bank
robbery is
even worth
while
without
ending in a
hot pursuit
police chase
that
endangers
lives at
every turn?
After each
hit, HEI$T
will
challenge
players to
make a quick
getaway,
speeding and
screeching
through the
streets of
San
Francisco as
the cops
trail inches
behind. The
fuzz will do
everything
within their
means to
stop gamers
from making
the great
escape; they
will bump
and ram,
form
barricades,
and attempt
to force PIT
maneuvers to
spin the
getaway
vehicle out
of control –
always
trying to
keep
civilian
losses to a
minimum of
course.
“We designed
HEI$T so
that players
feel like a
part of the
best
robberies
and car
chases from
classic
movies,”
states Maxx
Kaufman,
Creative
Director at
inXile
Entertainment.
“Everything
from the
different
types of
jobs to pull
and the
reckless
pursuits by
the police
through the
streets of
San
Francisco,
to the
sarcastic
banter back
and forth
between the
members of
the crew
gives HEI$T
the action
and style of
the great
attitude and
rock-driven
films of the
60’s.”
For more
information
on HEI$T, be
sure to
visit the
official
website and
sign up for
the crew
online at:
http://www.codemasters.com/heist
.
About inXile
Entertainment
Located in
Newport
Beach,
California,
inXile
Entertainment
is a game
development
company that
focuses on
both
licensed and
original
intellectual
properties.
Formed in
late 2002 by
Interplay
Entertainment
founder
Brian Fargo,
inXile
Entertainment
develops for
the major
gaming
platforms,
including
the Nintendo
Wii™ and
Nintendo
DS™,
PLAYSTATION®3
computer
entertainment
system, Xbox
360™ video
game system
from
Microsoft,
and the PC.
Their
products
include The
Bard's Tale
and the just
announced
HEI$T game
planned to
ship in
2007. For
additional
information
on inXile
Entertainment
and its
products,
visit the
website at
http://www.inxile-entertainment.com.
About
Codemasters
Codemasters
is a leading
developer
and
publisher of
best-selling
interactive
entertainment
products for
a global
audience on
current and
future
gaming
platforms
and
channels.
Established
in 1986, the
company’s
dominant
brands
include
Colin McRae
Rally, TOCA
Race Driver,
LMA Manager,
Brian Lara
Cricket and
Operation
Flashpoint.
The company
is
headquartered
in Southam,
Warwickshire
UK and
maintains
operations
in the US,
Germany,
France,
Spain, and
Benelux.
More
information
about the
company and
its products
is available
online at:
http://www.codemasters.com.
Codemasters
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