ATARI SHIPS
DRAGON BALL
Z(R) SHIN
BUDOKAI(TM):
ANOTHER ROAD
Hard-Hitting
DBZ(R)
Action-Fighting
Game for
PSP(R)
System Ships
to Retailers
NEW YORK,
March 20,
2007 -
Atari, Inc.
(Nasdaq:
ATAR) one of
the world's
most
recognized
brands and a
third-party
video game
publisher,
today
announced
that Dragon
Ball Z Shin
Budokai:
Another Road
for the
PSP(R) (PlayStation(R)Portable)
system has
shipped to
retailers
across North
America. The
immensely
popular
Dragon Ball
Z series is
the gold
standard of
anime-based
video games,
with more
than 25
different
games and
over 10
million
units sold
since May
2002. Dragon
Ball Z Shin
Budokai:
Another
Road, the
latest
must-have
DBZ®
chapter, is
rated T for
Teen and
will be
available
for a
suggested
price of
$39.95.
Developed by
NAMCO BANDAI
Games Inc. /
Dimps,
Dragon Ball
Z Shin
Budokai:
Another Road
takes the
intense
wireless
multiplayer
battles and
thrilling
combative
gameplay
made popular
in last
year's
number
one-selling
fighting
game on the
PSP® system
and offers
exciting new
features and
an all-new
story arc.
With
counter-attacks,
super
high-speed
bouts,
flight and
Ki energy
management,
gamers are
equipped to
experience
the unique
story
following
the future
world of
Trunks on
his
adventures
against
rival Majin
Buu as well
as relive
the best
Dragon Ball
Z and GT
battles.
"After the
success of
Shin Budokai,
we are
excited to
deliver a
sequel that
pushes the
experience
to the next
level," said
Emily Anadu,
product
manager,
Atari, Inc.
"We are
particularly
excited to
present the
future world
of Trunks, a
story line
that has
never been
explored in
the DBZ
mythology.
In addition
to the all
new story
line, the
original
gameplay
from last
year's Shin
Budokai has
been
elevated
with
improved
cinematic
camera
angles, a
superior
fighting
system, and
over 50
additional
fighting
skills and
ultimate
attacks."
Using a
portable
ad-hoc
network,
Dragon Ball
Z Shin
Budokai:
Another Road
allows
explosive
wireless
two-player
battles with
25 playable
characters
that feature
transformation
capabilities.
With the
improved
fighting
system and
high-speed
ad-hoc
battles,
Dragon Ball
fans can
enjoy in
single-player
or
multi-player
modes the
expansive
universe of
Dragon Ball
Z.
For more
information
on Dragon
Ball Z video
games,
please visit
<http://www.atari.com/dragonballz>.
About
FUNimation
Entertainment
FUNimation
Entertainment
is a
wholly-owned
subsidiary
of Navarre
Corporation
and the
market share
leader for
the home
video sales
of Japanese
animation in
the United
States.
FUNimation
is known for
acquiring
top-rated
anime series
from Japan
and for
developing
some of
North
America's
most popular
anime
series. The
company has
a proven
formula for
launching
and
advancing
brands, and
manages a
full
spectrum of
rights for
most of its
brands
including
broadcasting,
licensing,
production,
internet,
and home
video sales
and
distribution.
The
company's
most recent
initiative
is the
FUNimation
Channel,
which is a
24/7 digital
channel
programmed
with
top-rated
anime series
from Japan.
The
FUNimation
Channel is
now
available to
over 34
million
households
throughout
the United
States.
About Atari
New
York-based
Atari, Inc.
(Nasdaq:
ATAR)
develops
interactive
games for
all
platforms
and is a
third-party
publisher of
interactive
entertainment
software in
the U.S. The
Company's
1,000+
titles
include
hard-core,
genre-defining
franchises
such as The
Matrix
(Enter The
Matrix and
The Matrix:
Path of Neo)
and Test
Drive; and
mass-market
and
children's
franchises
such Dragon
Ball Z.
Atari, Inc.
is a
majority-owned
subsidiary
of
France-based
Infogrames
Entertainment
SA (Euronext
- ISIN:
FR-0000052573),
the largest
interactive
games
publisher in
Europe. For
more
information,
visit
www.atari.com
.
Safe Harbor
Statement
With the
exception of
the
historical
information
contained in
this
release, the
matters
described
herein
contain
certain
"forward-looking
statements"
that are
made
pursuant to
the Safe
Harbor
provisions
of the
Private
Securities
Litigation
Reform Act
of 1995.
Forward-looking
statements
in this
release are
not promises
or
guarantees
and are
subject to
risks and
uncertainties
that could
cause our
actual
results to
differ
materially
from those
anticipated.
These
statements
are based on
management's
current
expectations
and
assumptions
and are
naturally
subject to
uncertainty
and changes
in
circumstances.
We caution
you not to
place undue
reliance
upon any
such
forward-looking
statements.
Actual
results may
vary
materially
from those
expressed or
implied by
the
statements
herein. Some
of the
factors
which could
cause our
results to
differ
materially
include the
following:
the loss of
key
customers,
such as
Wal-Mart,
Best Buy,
Target, and
GameStop;
delays in
product
development
and related
product
release
schedules;
inability to
secure
capital;
adapting to
the rapidly
changing
industry
technology,
including
new console
technology;
maintaining
relationships
with leading
independent
video game
software
developers;
maintaining
or acquiring
licenses to
intellectual
property;
fluctuations
in the
Company's
quarterly
net revenues
and results
of
operations
based on the
seasonality
of our
industry;
the
termination
or
modification
of our
agreements
with
hardware
manufacturers;
and other
factors
described in
our SEC
filings.
The Company
undertakes
no duty to
update any
forward-looking
statements
to conform
the
statement to
actual
results or
changes in
the
Company's
expectations.