ACTIVISION
TO RELEASE
NEW MARVEL:
ULTIMATE
ALLIANCE
HEROES AND
VILLAINS ON
XBOX LIVE®
MARKETPLACE
Santa
Monica, CA –
March 23,
2007 –
Expanding on
the
experience
of
controlling
the world’s
largest army
of Super
Heroes on
the Xbox
360™ video
game and
entertainment
system from
Microsoft,
Activision,
Inc. (Nasdaq:
ATVI)
announced
today plans
to release
Marvel:
Ultimate
Alliance
Heroes and
Villains.
The
expansion
packs
feature
eight new
playable
characters:
The
Incredible
Hulk,
Magneto,
Hawkeye,
Sabretooth,
Doctor Doom,
Cyclops,
Nightcrawler
and Venom,
each
complete
with new
signature
powers,
skins,
dialog,
conversations
and
achievement
points. The
download
will be
available in
April via
the Xbox
Liveā
Marketplace
online
gaming
service.
“The
signature
gameplay of
Marvel:
Ultimate
Alliance has
made it a
favorite
among fans,
as well as
the
best-selling
Super Hero
game on the
Xbox 360
to-date,”
said Rob
Kostich,
vice
president of
global brand
management,
Activision,
Inc. “By
adding some
of the
biggest
names in the
Marvel
Universe to
the roster
we’re
enabling
Xbox 360
gamers to
build a
variety of
all-new
teams and
enjoy the
epic action
in brand new
ways.”
Marvel:
Ultimate
Alliance is
the
award-winning
action/RPG
that allows
players to
create their
Marvel dream
team from
the largest
roster of
Super Heroes
ever in an
epic quest
that will
determine
the fate of
Earth and
the Marvel
universe.
With a total
of over 140
popular
Marvel
characters
and a
playable
cast of more
than 20
Super
Heroes,
including
Spider-Man,
Wolverine,
Blade and
Captain
America,
gamers
embark on a
dangerous
journey
across
exotic
terrain and
well-known
comic book
locations
like
Atlantis,
the Shield
Heli-Carrier
and the
Skrull home
world in an
attempt to
defy Dr.
Doom and the
world’s most
notorious
Super
Villains.
The
downloadable
content will
be released
in three
packs. The
Hero Pack
and Villain
Pack will
each be 500
Microsoft
points
($6.25) and
the Combined
Hero and
Villain Pack
will be 800
Microsoft
points
($10).
Heroes and
Villains
gamer pic
packs will
also be
available
for 80
Microsoft
points each
($1).
Marvel:
Ultimate
Alliance is
currently
available
for the Xbox
360 for the
suggested
retail price
of $59.99
and rated
“T” (Teen –
Mild
Language,
Violence) by
the ESRB.
About Marvel
Entertainment,
Inc.
With a
library of
over 5,000
characters,
Marvel
Entertainment,
Inc. is one
of the
world's most
prominent
character-based
entertainment
companies.
Marvel's
operations
are focused
on utilizing
its
character
franchises
in
licensing,
entertainment,
publishing
and toys.
Areas of
emphasis
include
feature
films,
DVD/home
video,
consumer
products,
video games,
action
figures and
role-playing
toys,
television
and
promotions.
Rooted in
the creative
success of
over sixty
years of
comic book
publishing,
Marvel's
strategy is
to leverage
its
character
franchises
in a growing
array of
opportunities
around the
world. More
information
about Marvel
can be found
at
www.marvel.com.
About
Activision,
Inc.
Headquartered
in Santa
Monica,
California,
Activision,
Inc. is a
leading
worldwide
developer,
publisher
and
distributor
of
interactive
entertainment
and leisure
products.
Founded in
1979,
Activision
posted net
revenues of
$1.47
billion for
the fiscal
year ended
March 31,
2006.
Activision
maintains
operations
in the U.S.,
Canada, the
United
Kingdom,
France,
Germany,
Italy,
Japan,
Australia,
Scandinavia,
Spain, the
Netherlands
and South
Korea. More
information
about
Activision
and its
products can
be found on
the
company’s
World Wide
Web site,
which is
located at
www.activision.com.
Cautionary
Notes
Regarding
Forward-Looking
Statements:
The
statements
made in this
press
release that
are not
historical
facts are
“forward-looking
statements.”
These
forward-looking
statements
are based on
current
expectations
and
assumptions
that are
subject to
risks and
uncertainties.
The company
cautions
readers of
this press
release that
a number of
important
factors
could cause
Activision’s
actual
future
results to
differ
materially
from those
expressed in
any such
forward-looking
statements.
Such factors
include,
without
limitation,
the findings
of the
special
sub-committee,
the effect
of the
special
sub-committee’s
review and
conclusions
on, and
other
developments
in, the
informal
inquiry
opened by
the SEC in
July 2006
and the
derivative
litigation
filed in
July 2006
against
certain
current and
former
directors
and officers
of the
company, the
possibility
that
additional
claims and
proceedings
will be
commenced,
including
additional
stockholder
litigation,
employee
litigation,
and
additional
actions by
the SEC
and/or other
regulatory
agencies,
and direct
and indirect
expenses and
diversion of
management
time
resulting
from or
relating to
the special
sub-committee
review and
related
regulatory
proceedings
and
litigation,
the
company’s
ability to
timely file
required
reports with
the SEC, and
the
possibility
that the
company will
be subject
to delisting
from The
Nasdaq Stock
Market due
to its
inability to
timely file
periodic
reports
under the
Securities
Exchange Act
of 1934 or
failure to
satisfy
other
requirements
for
continued
listing.
Other
factors that
could cause
Activision’s
actual
future
results to
differ
materially
from those
expressed in
the
forward-looking
statements
set forth in
this release
include,
without
limitation,
other
litigation
(unrelated
to stock
option
granting
practices),
sales of the
company’s
titles,
shifts
consumer
spending
trends, the
seasonal and
cyclical
nature of
the
interactive
game market,
the
company’s
ability to
predict
consumer
preferences
among
competing
hardware
platforms
(including
next-generation
hardware),
declines in
software
pricing,
product
returns and
price
protection,
product
delays,
retail
acceptance
of the
company’s
products,
adoption
rate of new
hardware and
related
software,
industry
competition,
rapid
changes in
technology
and industry
standards,
protection
of
proprietary
rights,
maintenance
of
relationships
with key
personnel,
vendors and
third-party
developers,
international
economic and
political
conditions,
natural
disasters,
integration
of recently
acquired
subsidiaries,
and
identification
of suitable
future
acquisition
opportunities.
These
important
factors and
other
factors that
potentially
could cause
actual
future
results to
differ
materially
from current
expectations
are
described in
our filings
with the
SEC,
including
the
company’s
most recent
annual
report on
Form 10-K,
quarterly
report on
Form 10-Q
and current
reports on
Form 8-K.
Readers of
this press
release are
referred to
such
filings. The
forward-looking
statements
in this
press
release are
based upon
information
available to
the company
as of the
date of the
release, and
the company
assumes no
obligations
to update
any such
forward-looking
statement.
The company
may change
its
intention,
belief or
expectation,
at any time
and without
notice,
based upon
any changes
in the
enumerated
factors or
in the
company’s
assumptions,
or
otherwise,
and
forward-looking
statements
believed to
be true when
made may
ultimately
prove to be
incorrect.
These
statements
are not
guarantees
of future
performance
and are
subject to
risks,
uncertainties
and other
factors,
some of
which are
beyond the
company’s
control and
may cause
our actual
results to
differ
materially
from our
current
expectations.
Marvel, and
all related
character
names and
the
distinctive
likenesses
thereof are
trademarks
of Marvel
Characters,
Inc. and are
used with
permission.
Copyright Ó
2007 Marvel
Characters,
Inc. All
rights
reserved.
www.marvel.com.
Super
Hero(es) and
Super
Villain(s)
are co-owned
registered
trademarks.
Xbox, Xbox
360, and
Xbox Live
are either
registered
trademarks
or
trademarks
of Microsoft
Corporation
in the
United
States
and/or other
countries.