Press
Release
SECOND ANNUAL CASUAL GAMES
CONFERENCE RETURNS TO SEATTLE JULY 13-14, 2006
Seattle, Washington - November 14, 2005 - The Game
Initiative, the leading producer of conferences and events for
professionals in the computer and video game industry, today
announced the 2nd annual Casual Games Conference taking place July
13-14, 2006, in Seattle, Washington. The Casual Games Conference
provides developers, publishers and distributors insight into the
current business and design considerations required to succeed in
this rapidly growing game industry segment. Conference details and
registration information are available at
http://www.CasualGamesConference.com.
The 2005 Casual Games Conference was attended by nearly 500 industry
professionals responsible for many of today's top web, downloadable
and mobile games, with executives coming from as far away as the
United Kingdom, Norway, India, Korea, China and Australia.
Sponsorship was provided by industry leaders Microsoft Casual Games
Group, Real Networks, Nokia, Sandlot Games, Game Trust,
shockwave.com, Trymedia, Game Instinct and DigiPen.
"We are extremely proud that the Casual Games Conference has
increased the attention on, and the exposure of developers,
publishers and distributors of casual games," said Christopher V.
Sherman, executive director of the Game Initiative. "Working
together with well respected industry leaders, the Game Initiative's
Casual Games Conference will continue to promote the growth of the
entire industry segment."
Casual Games are platform agnostic and can be easy to learn but hard
to master. With their small size, casual games provide a fantastic
venue for explorative gameplay, according to the International Game
Developers Association (IGDA), the leading game industry
professional organization. Casual games can be produced with smaller
development teams, shorter development cycles and with lower
development costs than console and PC games. As a revenue-producing
section of the industry, web and downloadable games are increasing
in popularity. According to research firm IDC, the U.S. market for
casual downloadable games will grow to more than US $760 million in
2007.
About the Game Initiative
Game Initiative is the leading producer of conferences and events
for professionals in the computer and video game industry. Game
Initiative is chartered with the growth of the industry through
events, public awareness, information and supporting programs and
serves the needs of companies and people involved in producing
interactive entertainment software and hardware for video game
consoles, handheld devices, personal computers and the Internet.
Game Initiative events include the Austin Game Conference, the
Mobile Game Conference, the Women's Game Conference, the Game
Writers Conference, the Advertising In Games Forum, the Casual Games
Conference, Game Technology Association Meetings and the How to
Break into the Game Industry national conference series. More
information about The Game Initiative can be found at
http://www.GameConferences.com