DVD Reviews | Game Reviews | Music Reviews | Manga | Misc
  Go Back  
MAIN/NEWS
Archives


DVD REVIEWS
Horror
Anime
Animation
Asian Cinema
Disney
Movies
Television
Special Interest
Easter Eggs
 
BluRay
 
UMD

GAME REVIEWS
Playstation 2
Playstation 3
PSP
GameCube
Nintendo Wii
Gameboy Advance
Nintendo DS
Xbox
Xbox 360
PC
Codes / FAQS

MUSIC REVIEWS
Anime OSTs
Game OSTs
Movie OSTs
Misc Music

MANGA
By Author
By Title

MISCELLANEOUS
Books
Gadgets
Statues / Figurines
Interviews

CONTACT / MEDIA
Advertising
Contact Info




Press Release

Codemasters’ All-New Proprietary Neon Game Engine Makes Off-Road Racing So Real Players Will be Picking Dirt From Their Teeth

Burbank, CA – November 16, 2006 – Engines growl and tires screech in Codemasters’ newly revamped DIRT: Colin McRae Off-Road, only this time with true next-generation technology under the hood. Featuring all the sensational realism and sublime car handling the series is renowned for, DIRT is the first title being created using studio’s new proprietary game engine, Neon. DIRT: Colin McRae Off-Road is planned to arrive spring, 2007 for the PlayStationŽ3 computer entertainment system, the Xbox 360 video game and entertainment system from Microsoft, and PC.

Neon is the powerhouse next-gen game engine being used to build DIRT: Colin McRae Off-Road from the ground up. This new engine is the wizard behind the curtain, driving the next iteration of the Colin McRae series’ impeccable car handling, incredibly detailed vehicles and fantastic living environments. A continuous, multiplatform technical development, Neo has been in production for over 18 months with more than 30 tech experts at the helm.

Neon will ensure that DIRT’s exhilarating mix of off-road race events will be compounded into one adrenaline rush after the next, with gameplay that’s nothing but true to the series. Featuring over 40 officially licensed vehicles covering 12 car class categories, racing fans will get their fix of throwing official 2WD, 4WD, Classic and RWD cars, including Colin McRae’s prototype R4 and Travis Pastrana’s X Games-winning Subaru Impreza, around the most challenging and treacherous rally stages around the world.

“Neon provides us with so much more scope and possibilities than an update of existing tech would have ever allowed,” says Gavin Cheshire, vice president, Codemasters Studios. “The most obvious results are the visuals and physics that produce incredible particle effects. Neon makes it possible to go into seemingly minute detail, but creates the most realistic and involving environments the racing genre has seen to date.”

The increased level of detail Neon provides enables the team to model locations and environments in DIRT as accurately as possible, providing each with a unique look and feel right down to the effects of the wind. Using real-time physics to model air movements, everything will be affected by the wind: exhaust smoke, trees, foliage, trackside flags, rainfall and the vehicles themselves. A car will create an air rush wake that will have an effect on everything it passes, and will also generate a real-time slipstream.

Impact from damage will see metal crumple, glass smash into bits and pieces, and everything that you collide with in the environment will be destroyed in a realistic way. Small trees snap and bend, grass will be flattened, wood will splinter and stone will crumble, it’ll even wrap a car around a tree if the crash is serious enough.

The evolution of the world’s favorite rally game series continues with DIRT: Colin McRae Off-Road, planned to ship spring, 2007 for PLAYSTATION 3 system, Xbox 360 and PC, and currently rated “RP” (Rating Pending) by the ESRB. Sign up now for total mud splattering, gravel churning, handbrake turning, off-road racing online at www.codemasters.com/dirt.

PRESS RESOURCE WEB SITE
Download game artwork, screens and essential Codemasters’ press materials direct to your desktop from: http://www.codemasters.com/mediabank

ABOUT CODEMASTERS
Codemasters is a leading developer and publisher of best-selling interactive entertainment products for a global audience on current and future gaming platforms and channels. Established in 1986, the company’s dominant brands include Colin McRae Rally, TOCA Race Driver, LMA Manager, Brian Lara Cricket and Operation Flashpoint. The company is headquartered in Southam, Warwickshire UK and maintains operations in the US, Germany, France, Spain, and Benelux. More information about the company and its products is available online at http://www.codemasters.com

CODEMASTERS WEB SITE
Codemasters receives over two million visitors to its web site every month, discover why at:
http://www.codemasters.com

CODEMASTERS CODE M
It’s free to subscribe to Code M, Codemasters’ privileged subscriber community. Sign up and receive priority access to playable demos, downloads and information ahead of general release. To subscribe, simply click this link: www.codemasters.com/codem/

ASK ABOUT GAMES
Codemasters supports askaboutgames.com www.askaboutgames.com - a new UK initiative designed to help parents understand the age ratings system for computer and video games so that they can make more informed choices when choosing games for their children.


© 2002-2008 Underland Online Reviews, All Rights Reserved | Underland Online™ is a trademark of Underland Inc.
All movie titles, pictures, character names & etc. are registered trademarks and/or copyrights of their respective holders.
All material used within the boundaries of the Fair Use Law.