Codemasters’
All-New
Proprietary
Neon Game
Engine Makes
Off-Road
Racing So
Real Players
Will be
Picking Dirt
From Their
Teeth
Burbank, CA
– November
16, 2006 –
Engines
growl and
tires
screech in
Codemasters’
newly
revamped
DIRT: Colin
McRae
Off-Road,
only this
time with
true
next-generation
technology
under the
hood.
Featuring
all the
sensational
realism and
sublime car
handling the
series is
renowned
for, DIRT is
the first
title being
created
using
studio’s new
proprietary
game engine,
Neon. DIRT:
Colin McRae
Off-Road is
planned to
arrive
spring, 2007
for the
PlayStationŽ3
computer
entertainment
system, the
Xbox 360
video game
and
entertainment
system from
Microsoft,
and PC.
Neon is the
powerhouse
next-gen
game engine
being used
to build
DIRT: Colin
McRae
Off-Road
from the
ground up.
This new
engine is
the wizard
behind the
curtain,
driving the
next
iteration of
the Colin
McRae
series’
impeccable
car
handling,
incredibly
detailed
vehicles and
fantastic
living
environments.
A
continuous,
multiplatform
technical
development,
Neo has been
in
production
for over 18
months with
more than 30
tech experts
at the helm.
Neon will
ensure that
DIRT’s
exhilarating
mix of
off-road
race events
will be
compounded
into one
adrenaline
rush after
the next,
with
gameplay
that’s
nothing but
true to the
series.
Featuring
over 40
officially
licensed
vehicles
covering 12
car class
categories,
racing fans
will get
their fix of
throwing
official
2WD, 4WD,
Classic and
RWD cars,
including
Colin
McRae’s
prototype R4
and Travis
Pastrana’s X
Games-winning
Subaru
Impreza,
around the
most
challenging
and
treacherous
rally stages
around the
world.
“Neon
provides us
with so much
more scope
and
possibilities
than an
update of
existing
tech would
have ever
allowed,”
says Gavin
Cheshire,
vice
president,
Codemasters
Studios.
“The most
obvious
results are
the visuals
and physics
that produce
incredible
particle
effects.
Neon makes
it possible
to go into
seemingly
minute
detail, but
creates the
most
realistic
and
involving
environments
the racing
genre has
seen to
date.”
The
increased
level of
detail Neon
provides
enables the
team to
model
locations
and
environments
in DIRT as
accurately
as possible,
providing
each with a
unique look
and feel
right down
to the
effects of
the wind.
Using
real-time
physics to
model air
movements,
everything
will be
affected by
the wind:
exhaust
smoke,
trees,
foliage,
trackside
flags,
rainfall and
the vehicles
themselves.
A car will
create an
air rush
wake that
will have an
effect on
everything
it passes,
and will
also
generate a
real-time
slipstream.
Impact from
damage will
see metal
crumple,
glass smash
into bits
and pieces,
and
everything
that you
collide with
in the
environment
will be
destroyed in
a realistic
way. Small
trees snap
and bend,
grass will
be
flattened,
wood will
splinter and
stone will
crumble,
it’ll even
wrap a car
around a
tree if the
crash is
serious
enough.
The
evolution of
the world’s
favorite
rally game
series
continues
with DIRT:
Colin McRae
Off-Road,
planned to
ship spring,
2007 for
PLAYSTATION
3 system,
Xbox 360 and
PC, and
currently
rated “RP”
(Rating
Pending) by
the ESRB.
Sign up now
for total
mud
splattering,
gravel
churning,
handbrake
turning,
off-road
racing
online at
www.codemasters.com/dirt.
PRESS
RESOURCE WEB
SITE
Download
game
artwork,
screens and
essential
Codemasters’
press
materials
direct to
your desktop
from:
http://www.codemasters.com/mediabank
ABOUT
CODEMASTERS
Codemasters
is a leading
developer
and
publisher of
best-selling
interactive
entertainment
products for
a global
audience on
current and
future
gaming
platforms
and
channels.
Established
in 1986, the
company’s
dominant
brands
include
Colin McRae
Rally, TOCA
Race Driver,
LMA Manager,
Brian Lara
Cricket and
Operation
Flashpoint.
The company
is
headquartered
in Southam,
Warwickshire
UK and
maintains
operations
in the US,
Germany,
France,
Spain, and
Benelux.
More
information
about the
company and
its products
is available
online at
http://www.codemasters.com
CODEMASTERS
WEB SITE
Codemasters
receives
over two
million
visitors to
its web site
every month,
discover why
at:
http://www.codemasters.com
CODEMASTERS
CODE M
It’s free to
subscribe to
Code M,
Codemasters’
privileged
subscriber
community.
Sign up and
receive
priority
access to
playable
demos,
downloads
and
information
ahead of
general
release. To
subscribe,
simply click
this link:
www.codemasters.com/codem/
ASK ABOUT
GAMES
Codemasters
supports
askaboutgames.com
www.askaboutgames.com
- a new UK
initiative
designed to
help parents
understand
the age
ratings
system for
computer and
video games
so that they
can make
more
informed
choices when
choosing
games for
their
children.