Sony
Computer
Entertainment
Boosts
PLAYSTATION®3
Game
Development
Environment
Strongly
Supporting
PS3 Game
Developers
by
Contributing
to the
Improved
Efficiency
of Game
Development
Tokyo,
November 19,
2007 – Sony
Computer
Entertainment
Inc. (SCEI)
today
announced
that it
would
enhance the
game
development
support
environment
for
PLAYSTATION®3
(PS3®) by
integrating
programming
tools
developed by
SN Systems
Limited (SN
Systems)(*1),
as part of
the PS3
Software
Development
Kit
(SDK)(*2).
By building
on the
well-established
line-up of
SN tool
products,
including
the core
programming
tool ProDG,
and offering
it as part
of the PS3
SDK, SCEI is
committed to
strongly
supporting
the game
development
community.
Additionally,
SCEI will
enable the
Debugging
Station for
PS3
(DECHA007J/
DECHA007A)
to take part
in the
programming
process,
effectively
assisting
PS3 game
title
development
on the
Reference
Tool
(DECR-1000/
DECR-1000A)
(*3).
Along with
these
measures to
improve
efficiency
in PS3 game
development,
SCEI has
also almost
halved the
price for
its PS3
Reference
Tool,
effective
immediately.
The
Reference
Tool will
now become
available at
JPY950,000
in Japan, US
$10,250 in
North
America and
€7,500 in
Europe(*4).
The
distinguished
high-quality
line-up of
SN Systems’
programming
tools to be
integrated
into the PS3
SDK
include(*5):
1. ProDG:
Effective
immediately,
ProDG, a
highly
regarded and
powerful
programming
tool
developed by
SN Systems,
renowned for
its highly
customizable
superior
user
interface,
will become
available
free of
charge as
part of the
PS3 SDK.
Additionally,
through the
improvement
of its
functionalities,
ProDG, which
used to be
available
for use only
on the
Reference
Tool, is now
available
for use on
the
Debugging
Station as
well,
contributing
to reduction
in
development
costs.
2. SN
Distributed
Build System
(SN-DBS):
On October
12th,
license and
support fees
for SN-DBS
were
eliminated.
SN-DBS is a
distributed
build system
that
improves
productivity
by
dramatically
reducing
compiling
time by
distributing
source code
builds to
multiple PCs
on a local
area
network,
allowing
them to
process in
parallel.
Compiling
time is
reduced by
approximately
80% when
using 6 PCs.
3. SN
LINKER:
A program
that is used
during the
building
process for
linking
compiled
programs.
Compared to
the existing
linker,
linking
speed is
significantly
improved and
can be up to
eight times
faster. The
release of
this program
has already
started
through the
SDK’s system
software
update
released on
November
2nd.
4. SN
Compiler (SNC):
A new
compiler
that will be
provided as
the standard
compiler for
PS3. It is
optimized
for use for
PS3 by
adopting the
industry
standard C++
front-end
and will
significantly
elevate game
quality as
well as
improving
productivity
through its
improved
code
generating
efficiency.
Release of
the beta
version of
SNC will
start from
mid December
as part of
the SDK.
In addition
to the
provision of
these
powerful
tools as
part of the
SDK, SCEI
has also
added the
capability
for the
Debugging
Station to
take part in
programming,
thus
assisting
PS3 game
title
development
on the
Reference
Tool,
instead of
using it
only as a
quality
assurance
system for
games under
development.
Game
developers
are able to
power up
Debugging
Station by
simply
updating to
the latest
version SDK
provided on
November
2nd. Adding
this new
capability
to assist
game title
development
will
contribute
to cost
efficiency
and overall
productivity.
The PS3
Reference
Tool is
optimized
for the
creation of
entirely new
interactive
entertainment
that is only
available on
PS3, taking
full
advantage of
state-of-the-art
technologies
such as Cell
Broadband
Engine™
(Cell/B.E.)
and RSX®. As
more and
more new
titles are
developed
for the PS3
format, SCEI
will
significantly
reduce the
price of the
Reference
Tool in
order to
contribute
to the cost
saving
measures of
the
development
community.
Along with
this boost
to the PS3
game
development
environment,
SCEI will
further
reinforce
its support
system to
the
development
community,
and continue
to further
expand the
PS3
platform.
(*1) SN
Systems is a
wholly owned
subsidiary
of SCEI,
acquired in
2005.
(*2)
Software
Development
Kit is a
software
library for
game
developers.
Developers
are able to
obtain this
library by
signing a
license
agreement
with SCE and
by
purchasing
tool
products.
(*3) A game
software
development
tool for
PS3.
(*4) All
prices are
exclusive of
tax.
(*5) These
SN Systems
tool
products are
provided
free of
charge.
Notes to
Editors:
About Sony
Computer
Entertainment
Inc.
Recognized
as the
global
leader and
company
responsible
for the
progression
of
consumer-based
computer
entertainment,
Sony
Computer
Entertainment
Inc. (SCEI)
manufacturers,
distributes
and markets
the
PlayStation®
game
console, the
PlayStation®2
computer
entertainment
system, the
PSP® (PlayStation®Portable)
handheld
entertainment
system and
the
PLAYSTATION®3
(PS3®)
system.
PlayStation
has
revolutionized
home
entertainment
by
introducing
advanced 3D
graphic
processing,
and
PlayStation
2 further
enhances the
PlayStation
legacy as
the core of
home
networked
entertainment.
PSP is a new
handheld
entertainment
system that
allows users
to enjoy 3D
games, with
high-quality
full-motion
video, and
high-fidelity
stereo
audio. PS3
is an
advanced
computer
system,
incorporating
the
state-of-the-art
Cell
processor
with super
computer
like power.
SCEI, along
with its
subsidiary
divisions
Sony
Computer
Entertainment
America
Inc., Sony
Computer
Entertainment
Europe Ltd.,
and Sony
Computer
Entertainment
Korea Inc.
develops,
publishes,
markets and
distributes
software,
and manages
the third
party
licensing
programs for
these
platforms in
the
respective
markets
worldwide.
Headquartered
in Tokyo,
Japan, Sony
Computer
Entertainment
Inc. is an
independent
business
unit of the
Sony Group.