Pirates of
the Burning
Sea
Introduces
Milestone 22
Update
(Flying Lab
Software)
October
30th, 2006 –
The
developers
of Pirates
of the
Burning Sea,
a new
massively
multiplayer
online game
set in the
age of sail,
Flying Lab
Software,
have updated
their
website with
detailed
information
on their
current
development
benchmark,
Milestone
22, which
you can find
by visiting
http://www.flyinglab.com/pirates/status.php.
Content
creation is
getting an
extra-special
twist in
this
milestone.
When
creating
content for
levels 15-30
a while
back, each
Mission
Designer was
given the
responsibility
for creating
all the
content for
a single
port in the
game. This
time around,
Content Lead
Jess Lebow
(formerly
the Guild
Wars World
Designer)
has assigned
every
Mission
Designer a
nemesis –
another
member of
the
department –
and asked
each
opposing
pair of
Mission
Designers to
create
dramatic
tension by
developing
competing
storylines
for the
level 31-50
content.
Every story
will have
two distinct
sides as
Flying Lab
pits Mission
Designer
against
Mission
Designer as
dueling
partners in
creating
intriguing
storylines
for
high-level
players.
Some
additional
highlights
from
Milestone 22
include the
following:
Highlights
for
Milestone 22
· Extensive
work on
Avatar
Combat
styles for
swords and
rapiers
· Extensive
high-end,
faction-based
content for
players
level 30 to
50+
· The
addition of
200+ new
missions
· The
addition of
new
environments,
like black
markets,
jails and
taverns as
well as
numerous new
ports,
villages,
and frontier
towns for
British,
French,
Spanish and
Pirate
factions
About Flying
Lab Software
Flying Lab
Software, a
Seattle-based
game
development
company
established
in 1997, is
the maker of
the
critically
acclaimed
Rails Across
America.
Their
current
project is
Pirates of
the Burning
Sea (www.burningsea.com),
an
innovative
massively
multiplayer
online
role-playing
game of
adventure
and naval
combat in
the age of
sail, set
for release
in June of
2007.