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Press Release

Pirates of the Burning Sea Introduces Milestone 22 Update

(Flying Lab Software) October 30th, 2006 – The developers of Pirates of the Burning Sea, a new massively multiplayer online game set in the age of sail, Flying Lab Software, have updated their website with detailed information on their current development benchmark, Milestone 22, which you can find by visiting http://www.flyinglab.com/pirates/status.php.

Content creation is getting an extra-special twist in this milestone. When creating content for levels 15-30 a while back, each Mission Designer was given the responsibility for creating all the content for a single port in the game. This time around, Content Lead Jess Lebow (formerly the Guild Wars World Designer) has assigned every Mission Designer a nemesis – another member of the department – and asked each opposing pair of Mission Designers to create dramatic tension by developing competing storylines for the level 31-50 content. Every story will have two distinct sides as Flying Lab pits Mission Designer against Mission Designer as dueling partners in creating intriguing storylines for high-level players.

Some additional highlights from Milestone 22 include the following:

Highlights for Milestone 22

· Extensive work on Avatar Combat styles for swords and rapiers

· Extensive high-end, faction-based content for players level 30 to 50+

· The addition of 200+ new missions

· The addition of new environments, like black markets, jails and taverns as well as numerous new ports, villages, and frontier towns for British, French, Spanish and Pirate factions

About Flying Lab Software
Flying Lab Software, a Seattle-based game development company established in 1997, is the maker of the critically acclaimed Rails Across America. Their current project is Pirates of the Burning Sea (www.burningsea.com), an innovative massively multiplayer online role-playing game of adventure and naval combat in the age of sail, set for release in June of 2007.


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