Press Release
ACTIVISION TAPS DEMONWARE’S STATE ENGINE MULTI-PLAYER TECHNOLOGY
FOR CALL OF DUTY 2: BIG RED ONE CONSOLE GAME
Santa Monica, CA – Sept. 30, 2005 – Activision, Inc.’s
highly-anticipated console game Call of Duty®2: Big Red One will
utilize DemonWare’s State Engine middleware to deliver seamless,
state-of-the art, 16-player, cross-platform, multiplayer online
gaming to players worldwide. Developed by Treyarch Studios and
Gray Matter Interactive, Call of Duty 2: Big Red One will deploy
this fall for the PlayStation®2 computer entertainment system,
Xbox® video game system from Microsoft and Nintendo GameCube™
and carries a “T” (for “Teen”) rating by the ESRB.
“By utilizing DemonWare’s middleware, the development team is
able to focus on creating great gameplay experiences while
knowing that the technical aspects of the multiplayer component
are managed,” said Chuck Huebner, Head of Activision’s Worldwide
Studios. “When Call of Duty 2: Big Red One ships this Fall, 16
players will be able to engage in explosive Local Area Network
(LAN) and Internet multi-player action on their Xbox or
PlayStation 2 gaming systems, quickly and seamlessly.”
DemonWare’s State Engine is a high-performance programming
framework that eliminates the need to re-invent netcode for
multi-player games, saving time and resources that can be
focused on game development.
About DemonWare
DemonWare is a network software company providing technology for
multiplayer computer games to studios and publishers. As a tried
and tested network middleware product, it allows developers to
reduce development time and risk while focusing on their
gameplay. Interested developers should go to www.DemonWare.net/evaluate
DemonWare provides a complete range of network tools for studios
and publishers working on multiplayer titles. DemonWare
Matchmaking+ suite provides a risk-free and quick route to
multiplayer lobby services. DemonWare State Engine is a
cross-platform network engine with a wide range of features.
Both products are being used in a number of AAA titles being
released across all console platforms in 2005.
About Activision, Inc.
Headquartered in Santa Monica, California, Activision, Inc. is a
leading worldwide developer, publisher and distributor of
interactive entertainment and leisure products. Founded in 1979,
Activision posted net revenues of $1.4 billion for the fiscal
year ended March 31, 2005.
Activision maintains operations in the U.S., Canada, the United
Kingdom, France, Germany, Italy, Japan, Australia, Scandinavia,
Spain and the Netherlands. More information about Activision and
its products can be found on the company's World Wide Web site,
which is located at www.activision.com.
The statements made in this press release that are not
historical facts are “forward-looking statements.” These
forward-looking statements are based on current expectations and
assumptions that are subject to risks and uncertainties. The
Company cautions readers of this press release that a number of
important factors could cause Activision's actual future results
to differ materially from those expressed in any such
forward-looking statements. Such factors include, without
limitation, product delays, retail acceptance of our products,
industry competition, rapid changes in technology and industry
standards, protection of proprietary rights, maintenance of
relationships with key personnel, vendors and third-party
developers, international economic and political conditions,
integration of recently acquired subsidiaries and identification
of suitable future acquisition opportunities. These important
factors and other factors that potentially could affect the
Company’s financial results are described in our filings with
the Securities and Exchange Commission, including the Company’s
most recent Annual report on Form 10-K and Quarterly Report on
Form 10-Q. Readers of this press release are referred to such
filings. The Company may change its intention, belief or
expectation, at any time and without notice, based upon any
changes in such factors, in the Company’s assumptions or
otherwise. The Company undertakes no obligation to release
publicly any revisions to any forward-looking statements to
reflect events or circumstances after the date hereof or to
reflect the occurrence of unanticipated events.
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United States and/or other countries.