HEADPLAY,
INC.
ANNOUNCES
THE LAUNCH
OF ITS
HIGHLY-ANTICIPATED
HEADPLAY
PERSONAL
CINEMA
SYSTEM
Portable,
Visual
Headset and
Multi-Media
Center
Delivers
Immersive
Viewing
Experience
for Gaming,
Movie
Watching and
Internet Use
The HEADPLAY
Personal
Cinema
System is
Available
Now at
www.headplay.com
Santa
Monica, CA
(September
20, 2007)
Headplay,
Inc., a Los
Angeles-based
visual
entertainment
and
technology
company,
announced
today the
launch of
the HEADPLAY
Personal
Cinema
System, now
available
for purchase
online at
http://www.headplay.com.
Re-defining
the portable
media device
category,
the HEADPLAY
Personal
Cinema
System is a
visual
headset and
multi-media
center that
provides an
immersive,
visually
stunning
cinematic
viewing
experience
for both
game and
movie
enthusiasts,
a
no-compromises
mobile
entertainment
experience.
Combining a
revolutionary
design with
proprietary,
high-performance
optical
technologies,
the HEADPLAY
Personal
Cinema
System
offers an
innovative,
mobile,
personal
viewing
experience
not
currently
available in
the market.
Connecting
directly to
game
consoles,
DVD players,
select iPods,
Mac and PCs,
the Personal
Cinema
System
provides
near-universal
compatibility
with
hardware
platforms
worldwide
and is
capable of
reading
stored media
using
compact
flash card
or USB
memory stick
formats.
Additionally,
the HEADPLAY
Personal
Cinema
System
delivers
true
stereoscopic
3D viewing
of 3D game
and movie
content.
"We believe
the HEADPLAY
Personal
Cinema
System will
dramatically
impact the
way
consumers
experience
personal
entertainment,"
said Glen
Ward, Co-CEO
of HEADPLAY,
Inc.
"Offering an
unparalleled
cinematic
viewing
experience,
the system
allows
gamers and
movie
watchers
alike to
enjoy their
content of
choice -
including
new
generation
3D content -
anytime,
anywhere."
Coinciding
with its
official
launch, the
Personal
Cinema
System will
be available
for hands-on
trial by
consumers at
Digital Life
2007 in New
York,
September
27-30.
HEADPLAY's
unprecedented
technology
was first
recognized
at the
prestigious
DEMOfall
2006
conference
in San
Diego,
followed by
the
unveiling of
the
product's
final design
to the
public at
the 2007
Consumer
Electronics
Show in Las
Vegas.
The unique
capabilities
of the
HEADPLAY
Personal
Cinema
System are
currently on
display as
part of the
Midnight
Gaming
Championship
(MGC),
presented by
McDonalds.
HEADPLAY,
powered by
nVIDIA, is
giving
gamers the
chance to
compete in
GTR2 FIA GT
Racing Game
published by
Viva Media,
the first
ever 3-D
racing
competition.
HEADPLAY
joins MGC
partners 1Up
Network,
Iplay, Coke
Zero,
GameznFlix,
2K Sports,
Ubisoft,
Nintendo,
Konami and
Spike TV to
deliver 52
gaming
events in 19
cities
across the
U.S. through
mid-September.
Additionally,
consumers
can enjoy
the
immersive
HEADPLAY
experience
at Global
Gaming
League
events from
coast to
coast.
Created in
consultation
with
world-renowned
industrial
design firm
IDEO, the
Personal
Cinema
System has
been
specifically
engineered
for comfort
and extended
use. The
Personal
Cinema
System is
comprised of
three major
components:
the Visor,
the
Liberator
and the
Navigator.
The Visor
The Visor,
or headset,
is worn by
the user and
displays a
virtual
52-inch
screen,
providing an
immersive,
movie
theatre-like
experience.
The Visor
has been
designed to
provide the
ultimate in
style and
comfort for
extended
wear and
viewing. It
also allows
for the
simultaneous
use of a
game
controller
or keyboard.
Incorporating
amazing
optical
technologies,
the Visor
will support
various
resolution
levels up to
1024 X 768.
HEADPLAY's
patented
technology
delivers
separate but
identical
images to
each eye via
a single
LCoS
micro-display,
thereby
helping to
eliminate
eye-strain.
The
Liberator
The
Liberator is
both the
brains and
the heart of
the Personal
Cinema
System. It
accepts a
composite
video,
component
video and
S-video
signal in
the formats
of NTSC and
PAL. The
Liberator
runs the
software for
managing the
system and
allows for
reading and
displaying
content
through its
Compact
Flash slot
or two USB
host ports.
It enjoys
universal
connectivity,
making it
compatible
with
virtually
any device
that has
video out,
including
video game
consoles,
DVD players,
PCs, and
portable
media
players.
Just plug
and play,
with no
special
drivers
required.
The
Navigator
The
Navigator is
a connected
remote
control that
allows the
user to
select and
control
content and
screen
settings. It
also serves
as the
connection
point for
the Personal
Cinema
System's
high-performance,
noise-suppression
ear-buds or
a listening
device of
your choice.
The HEADPLAY
Personal
Cinema
System for
$499, and
the HEADPLAY
Personal
Cinema
System with
internal,
rechargeable
battery for
$549, are
now
available at
http://www.headplay.com.
Additional
accessories
are also
available.
Headplay,
Inc. is a
subsidiary
of Headplay
International
Inc, a
visual
entertainment
and
technology
company with
operations
in Los
Angeles,
California,
U.S.A.,
Calgary,
Alberta,
Canada and
Beijing,
China.
HEADPLAY is
dedicated to
developing
new and
visionary
products for
the consumer
electronics
market.