Activision
and Line 6
Announce
Full Line 6
Pod® Guitar
Technology
Integration
Into Guitar
Hero® World
Tour Music
Studio
For the
first time
ever, video
game players
will have
access to
the same
guitar
processing
technology
used by
professional
musicians
SANTA MONICA
and
CALABASAS,
Calif.,—
July 11,
2008—
Activision,
Inc. (Nasdaq:
ATVI)
and Line 6,
Inc.
announced
today that
Guitar
Hero® World
Tour
for the Xbox
360® video
game and
entertainment
system from
Microsoft
and
PLAYSTATION®3
computer
entertainment
system will
integrate
Line 6’s
guitar tone
technology,
enabling
gamers to
use amps,
cabs and
effects from
the
world-renown
Line 6 POD®
in the
game’s Music
Studio. The
game’s
innovative
new Music
Studio lets
players
express
their
musical
creativity
by giving
them access
to a full
complement
of tools to
compose,
record, edit
and share
their own
rock ’n’
roll
anthems.
The sound
modeling
technology
of Line 6’s
POD is
integrated
into
Guitar Hero
World Tour’s
Music
Studio so
gamers can
now join the
ranks of
elite POD
using bands
including,
U2,
Radiohead,
Keane, Muse,
Nine Inch
Nails, Story
of the Year,
Slipknot,
Dashboard
Confessional,
Alice in
Chains,
Stone Temple
Pilots,
Garbage,
Lenny
Kravitz and
countless
others.
“With
Guitar Hero
World Tour’s
new Music
Studio
functionality,
we wanted to
give gamers
access to
the most
authentic
music
creation
tools
available,
so we went
to the
pacesetters
of
professional
guitar
technology—Line
6,” said
Dusty Welch,
head of
publishing
for
Activision/RedOctane.
“The
integration
of Line 6
technology
in the game
underscores
our
commitment
to
delivering
unprecedented
innovation
to the
Guitar Hero®
franchise
that has the
potential to
revolutionize
consumer
generated
music.”
The
signature
sounds of
legendary
bands and
top
musicians
today come
from a
combination
of guitar
amps, cabs
and effects.
Through
digital
signal
processing,
POD delivers
accurate
emulations
of the most
coveted
amplifiers,
effects and
cabinets
ever made.
It is famous
for
revolutionizing
the way
guitarists
record,
perform,
rehearse,
and write
songs. It
eliminates
the need for
complicated
setups with
its
proprietary
technology
for
simulating
the complex
interaction
of
amplifiers,
effects,
microphones,
speaker
cabinets and
room
acoustics.
Whether POD
is used with
headphones
to practice,
for direct
recording or
playing
live, POD is
what
musicians
turn to for
the best
guitar
sound.
“Line 6
strives to
push the
boundaries,
from
revolutionizing
the way
guitarists
record to
how they
perform live
to helping
enable the
creative
process for
musicians,”
said Marcus
Ryle, Line 6
Founder and
SVP of
Research and
Development.
“Thanks to
the
incredible
processing
power of the
of the next
generation
video game
consoles, we
placed the
actual tone
algorithms
right into
the game to
give gamers
the tools to
choose their
own sounds
for the
music they
create. For
the first
time, gamers
will have
the ability
to compose
and record
with the
same
technology
used by
professional
musicians.”
A preview of
Music Studio
featuring
exclusive
screenshots,
amp presets
and content
is available
at
www.line6.com/GH.
Guitar Hero
World Tour
using Line 6
guitar tone
technology
is being
developed by
Neversoft
Entertainment
for the Xbox
360® video
game and
entertainment
system from
Microsoft
and
PLAYSTATION®3
computer
entertainment
system. The
game is not
yet rated by
the ESRB.
For more
information
on
Guitar Hero
World Tour,
please visit
www.guitarhero.com.
About Line
6, Inc.
Based in
Calabasas,
California,
Line 6 is a
leading
manufacturer
of guitars,
amplifiers,
effects,
effects
processors
and
recording
interfaces.
Line 6 is
world
renowned for
its studio-
and
stage-standard
gear
featuring
its patented
digital
modeling and
digital
wireless
technologies.
Line 6
invented
digital
guitar amp
modeling
technology
in 1996, and
is currently
the #1 maker
of guitar
amplifiers.
Its
award-winning
products,
including
POD®, are
used by
musicians
worldwide
and have
been used on
countless
platinum and
Grammy award
winning
titles.
Line 6 is
distributed
in over 60
countries
with
operations
in the
United
States,
China and
the United
Kingdom.
For more
information,
visit
www.line6.com.
About
Activision,
Inc.
Headquartered
in Santa
Monica,
California,
Activision,
Inc. is a
leading
worldwide
developer,
publisher
and
distributor
of
interactive
entertainment
and leisure
products.
Founded in
1979,
Activision
posted net
revenues of
$2.9 billion
for the
fiscal year
ended March
31, 2008.
Activision
maintains
operations
in the U.S.,
Canada, the
United
Kingdom,
France,
Germany,
Ireland,
Italy,
Sweden,
Spain, the
Netherlands,
Australia,
Japan and
South
Korea. More
information
about
Activision
and its
products can
be found on
the
company's
website,
www.activision.com.
Cautionary
Note
Regarding
Forward-looking
Statements:
Information
in this
press
release that
involves
Activision’s
expectations,
plans,
intentions
or
strategies
regarding
the future
are
forward-looking
statements
that are not
facts and
involve a
number of
risks and
uncertainties.
In this
release,
they are
identified
by
references
to dates
after the
date of this
release and
words such
as
“outlook”,
“will,”
“remains,”
“to be,”
“plans,”
“believes”,
“may”,
“expects,”
“intends,”
and similar
expressions.
Factors that
could cause
Activision’s
actual
future
results to
differ
materially
from those
expressed in
the
forward-looking
statements
set forth in
this release
include, but
are not
limited to,
sales of
Activision’s
titles in
its fiscal
year 2009,
shifts in
consumer
spending
trends, the
seasonal and
cyclical
nature of
the
interactive
game market,
Activision’s
ability to
predict
consumer
preferences
among
competing
hardware
platforms
(including
next-generation
hardware),
declines in
software
pricing,
product
returns and
price
protection,
product
delays,
retail
acceptance
of
Activision’s
products,
adoption
rate and
availability
of new
hardware and
related
software,
industry
competition,
rapid
changes in
technology
and industry
standards,
protection
of
proprietary
rights,
maintenance
of
relationships
with key
personnel,
customers,
vendors and
third-party
developers,
domestic and
international
economic,
financial
and
political
conditions,
foreign
exchange
rates,
integration
of recent
acquisitions
and the
identification
of suitable
future
acquisition
opportunities,
the timing
and
successful
completion
of the
combination
of
Activision
and Vivendi
Games, the
combined
company’s
success in
integrating
the
operations
of
Activision
and Vivendi
Games in a
timely
manner, or
at all, and
the combined
company’s
ability to
realize the
anticipated
benefits and
synergies of
the
transaction
to the
extent, or
in the
timeframe,
anticipated.
Other such
factors
include the
further
implementation,
acceptance
and
effectiveness
of the
remedial
measures
recommended
or adopted
by the
special
sub-committee
of
independent
directors
established
in July 2006
to review
historical
stock option
granting
practices by
Activision
and its
board of
directors,
the
finalization
of the
tentative
settlement
of the SEC's
formal
investigation
and final
court
approval of
the proposed
settlement
of the
derivative
litigation
filed in
July 2006
against
certain
current and
former
directors
and officers
of
Activision
relating to
Activision's
stock option
granting
practices,
and the
possibility
that
additional
claims and
proceedings
will be
commenced,
including
additional
action by
the SEC
and/or other
regulatory
agencies,
and other
litigation
unrelated to
stock option
granting
practices
and any
additional
risk factors
identified
in
Activision’s
most recent
annual
report on
Form 10-K
and
quarterly
reports on
Form 10-Q
and the
definitive
proxy
statement
filed on
June 6, 2008
in
connection
with the
proposed
transaction
with Vivendi. The
forward-looking
statements
in this
release are
based upon
information
available to
Activision
as of the
date of this
release, and
Activision
assumes no
obligation
to update
any such
forward-looking
statements.
Forward-looking
statements
believed to
be true when
made may
ultimately
prove to be
incorrect.
These
statements
are not
guarantees
of the
future
performance
of
Activision
and are
subject to
risks,
uncertainties
and other
factors,
some of
which are
beyond its
control and
may cause
actual
results to
differ
materially
from current
expectations.
© 2008
Activision
Publishing,
Inc.
Guitar Hero,
Activision
and
RedOctane
are
registered
trademarks
of
Activision
Publishing,
Inc. All
rights
reserved.
Line 6 and
POD are
registered
trademarks
of Line 6,
Inc. All
rights
reserved.